Please be aware that not all MP play is player vs player. Our HITS and couriers community plays a great deal of players co-op vs AI, simply because the AI in the game is so good and because via HITS it is hard to control large forces.This goes without saying, if NSD want to sell us a nap game, these features you state are a must.SOWG is built for civil war battles. If I truly wanted to play Napoleon, I would want the engine redesigned for Napoleonic warfare. I'd like to see an entirely new game with the same engine tweaked.
Formations would be much more important and I'd want to see the ai set up its army in formation rather than just bumping into the enemy while marching on a road.
I'd like to see the use of cavalry modeled differently and used differently by the ai.
I think players will pay for a truly Napoleonic game if it was true to the era.
However most these features are unnecessary in MP, meaning, the AI does not need to know when or how to use square, when or how to charge cav or what formations are appropriate.
All this is done by the player.
I am sure the current corps formations in ACW can be modded to nap ones.
So as you see, there is room for a MP napoleonic mod and for later a NSD released napoleonic game.
I promise to buy the nap game, but give me my nap mod now
VC
So a solid AI that thinks more in Napoleonic terms and less in ACW terms is also needed for MP play.