Hits and Couriers
Posted: Sat Jul 14, 2012 12:58 am
Okay. . . well. . . I generated so much interest in my stock roads should be faster to move on thread I thought I'd give it a shot in one on Hits and Couriers.
So here it goes. . .
I downloaded MTG's mod and played a few Hits games as a brigade commander -- certainly a different and cool look at the terrain. I've played a lot of courier games back when JJ Gordon was pushing for it in the Shenandoah Club days, but those games were as a division commander and no Hits.
My opinion, so far, is that courier by brigade is as unrealistic as no couriers when playing Hits. I mean. . . I must have sent 150 couriers in an hour long game (if not more), and most of them were trying to get my regiments to stop on the fences. Did brigades commanders even send many couriers to their regiments in the Civil War? And honestly, playing Hits, you have to be pretty close to a regiment to give it a decent move to order anyway. To me, the many couriers sent takes away from the historical feel of a Hits game at brigade level.
Playing with couriers from a division or above level makes sense, especially if you don't TC brigade commanders (if you're division command) or divisions commanders (if you're corps command) and let the subordinates do the work (only giving them movement and stance orders). You can watch the battle unfold and it's a whole different game than micromanaging the brigades in a non-hits, non-couriers game.
Not my thing, but it makes sense.
I'm all for using couriers for communication between commanders and limited TS chat during Hits games (if you're close you can use a whisper to talk to whomever you're close to).
So I'm going to start hosting some GCM games with Hits and couriers only for communication and limited TS chat rules.
So. . . who agrees and who disagrees that couriers by brigade is unrealistic?
So here it goes. . .
I downloaded MTG's mod and played a few Hits games as a brigade commander -- certainly a different and cool look at the terrain. I've played a lot of courier games back when JJ Gordon was pushing for it in the Shenandoah Club days, but those games were as a division commander and no Hits.
My opinion, so far, is that courier by brigade is as unrealistic as no couriers when playing Hits. I mean. . . I must have sent 150 couriers in an hour long game (if not more), and most of them were trying to get my regiments to stop on the fences. Did brigades commanders even send many couriers to their regiments in the Civil War? And honestly, playing Hits, you have to be pretty close to a regiment to give it a decent move to order anyway. To me, the many couriers sent takes away from the historical feel of a Hits game at brigade level.
Playing with couriers from a division or above level makes sense, especially if you don't TC brigade commanders (if you're division command) or divisions commanders (if you're corps command) and let the subordinates do the work (only giving them movement and stance orders). You can watch the battle unfold and it's a whole different game than micromanaging the brigades in a non-hits, non-couriers game.
Not my thing, but it makes sense.
I'm all for using couriers for communication between commanders and limited TS chat during Hits games (if you're close you can use a whisper to talk to whomever you're close to).
So I'm going to start hosting some GCM games with Hits and couriers only for communication and limited TS chat rules.
So. . . who agrees and who disagrees that couriers by brigade is unrealistic?