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Re: Ideas for next Release

Posted: Tue Jun 11, 2013 10:04 pm
by Little Powell
We've always wanted to Brandy Station. It opened the Gettysburg campaign (so it's pretty much a prequel to SOWGB) and it makes a really fun little expansion.

As for other battles, just stay tuned is all I can say.. :)

Re: Ideas for next Release

Posted: Thu Jun 13, 2013 1:56 am
by IronBMike
Using my powers of intuition, I can almost guarantee that Shiloh is next! Or Chickamauga.

Re: Ideas for next Release

Posted: Sat Jun 15, 2013 7:25 am
by The Last Full Measure
I'm hoping for campaign mode. However, I imagine to do a real comprehensive game like that would be a programmer's nightmare. So limiting my suggestions to the current scenario based game, I suggest improving battle realism by:
- Creating battlefield logistics such as transport of prisoners and removal of wounded
- Establishment of supply and communication lines including greatly increasing the number of supply wagons
- Including camp equipage and baggage

Admittedly, a lot of these things would be more important in a campaign based game, but I think inclusion of these things would not only enhance battle realism but also, in a small way, help the player to keep the bigger picture in mind. For instance, if each supply wagon is increased 10 fold you simply won't be able to allow them to meander all around the battle field. They will need to be parked and protected. The loss of a supply train should cost a lot of points. After all, if a lot of your ammunition and supplies were captured or destroyed your ability to fight well in the next battle would be severely hampered.

Re: Ideas for next Release

Posted: Sat Jun 15, 2013 10:45 pm
by montecristo1981
These ideas all sound cool. Campaign especially.

Personally, I would love to see the removal of supply wagons - but an algorithm for supply implemented.

Re: Ideas for next Release

Posted: Sun Jun 16, 2013 5:44 am
by RDBoles
I would like to see the Perryville campaign with 3 or 4 maps of the various close encounters. Oobs with Bragg and Van Dorn teaming up on Buell.

Re: Ideas for next Release

Posted: Sun Jun 16, 2013 12:23 pm
by Martin James
Yes I think Perryville would be a good choice too. It moves things away from Virginia, and is also a much more open battlefield than Shiloh or Chickamauga, which IMHO makes for better games.

Looking forward to Brandy Station though :) .

Martin

Re: Ideas for next Release

Posted: Mon Jun 17, 2013 3:16 am
by Zeke
Mouse clicks were more responsive. It was easier to move troops around, etc.

TC2M has a much better "feel" than SoW. I find myself drawn back to TC2M because of this. The game just feels smoother.
Hmm, I don't think that I could ever go back to the previous game, the courier-system is without a doubt one of Norb's greatest programming feats!

davinci
Totally agree - but still have a soft spot for TC2M :)

Re: Ideas for next Release

Posted: Mon Jun 17, 2013 3:21 am
by Zeke
A natural progression would be to a stand alone campaign - Vicksburg or Atlanta would be fantastic to see!!! :) :woohoo:

But single battle wise Shiloh or Chickamauga would be logical....I just want to see the guys here do well out of what is a fantastic game!

Zeke

Re: Ideas for next Release

Posted: Wed Oct 09, 2013 4:54 am
by helm123
I'm a classic lurker of forums and rarely post. But I'd like to toss in a vote for hopefully at sometime seeing a campaign implemented. It would add to an already outstanding simulation.

Others called out the Valley campaign and I can't imagine the sense of accomplishment that would come from repeating or repelling Jacksons feat.

I have dreamed of a marriage of SOW tatical engine and Ageod's grand campaign engine......Nirvana

Re: Ideas for next Release

Posted: Wed Oct 09, 2013 12:41 pm
by montecristo1981
Campaign, would love that.