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Re: Ideas for next Release

Posted: Sun Feb 24, 2013 3:33 pm
by Martin James
Good idea.

Martin

Re: Ideas for next Release

Posted: Tue Mar 05, 2013 12:06 pm
by Jack ONeill
All,

Here's an idea that has been rattling around in my head for a bit. Ever since the Nap Mods were imtroduced, I've wondered about adding this to the Sandbox actions. There were very few "Meeting Engagements" as such, during the Napoleonic Wars. Most major actions were "set piece" Battles, with the Armies knowing where the other was, (more or less), and ready to go from the start. (The ACW was that way too, actually.) Anyway, "Hunt Them Down" and "Line of Sight" were/are meeting engagements and set piece battles respectively.
Is it possible, AND how hard would it be, to add something like "line of Sight - Attack" and/or "Line of Sight - Defend." Since most armies either did the attacking OR defending, this might give the player/players the option to do one or the other. In most Line of Sight Battles I have fought, both sides tend to just go at it, even with Objectives involved. Having to Take or Hold a position might make these battles a bit more appealing, rather than just a slugfest.
Anyway, my ha' penny.

Jack B)

Re: Ideas for next Release

Posted: Wed Mar 06, 2013 7:16 am
by Michael Slaunwhite
I would like to see a persistent battlefield, and allow people to create their own dedicated servers.

Re: Ideas for next Release

Posted: Sun May 19, 2013 8:17 pm
by mike1984
Start with Fair Oaks/Seven Pines, all the way to Malvern Hill. Some of the 7 Days would only be one scenario, but many could be 3-4. It would be great if a map like (but scaled back graphically for logistical/time sake) the SOWG scenario page could be used, since this campaign would cover a larger area than just a few miles. A straight list of scenarios like Antietam doesn't allow one to grasp the global sense of where the battles were on the map. Anyway, It wouldn't necessarily have to be a full "campaign" style game, with all the battles interrelated, although that would be awesome. But there is so much variety in the Peninsula Campaign, with each side winning and losing battles, it could offer incredible replayability on either side. One final pitch is that not many CW games have covered the Peninsula Campaign, even though it's so rich in drama and action.

P.S. Don't forget about the appeal that the same maps around Richmond could be used for Overland Campaign expansions later. That was a great idea from earlier in this thread. However, I would be concerned that anything except the Wilderness would be too lopsided in favor of the Union. And that's coming from a Yankee.

Re: Ideas for next Release

Posted: Sun May 19, 2013 9:00 pm
by Davinci
Here is my list of four things that I would like to have in the next release.

1 – Real-Time day and night cycles. At night you can still move the units, you just can’t engage the enemy forces to your immediate front.

Such as – if there is battle going on, you can still move units left or right, just not forward into the enemies’ line.

2 – The AI having the ability to fallback into a better position if the battle is not going in their favor.

3 – Better cooperation between different divisions and corps of the AI units.
The AI should have the ability to know where their friendly forces line end, and try to extend it doing a battle.

4 – during Open Play – the courier message leaves the position of the sender, instead of the Commanding Officer.

Other than that, I have very few complaints about how this game has evolved!

davinci

Re: Ideas for next Release

Posted: Mon May 20, 2013 10:18 pm
by mike1984
3 – Better cooperation between different divisions and corps of the AI units.
The AI should have the ability to know where their friendly forces line end, and try to extend it doing a battle.
That would be HUGE for single player games. The AI wouldn't have to be great... just, better at coordinating with its own divisions/units.

Re: Ideas for next Release

Posted: Tue Jun 11, 2013 12:16 am
by IronBMike
The main thing is to go back to the simplicity and intuitiveness of TC2M. The screen was less cluttered and IMO the animations/colors/graphics were much easier on the eye. Mouse clicks were more responsive. It was easier to move troops around, etc.

TC2M has a much better "feel" than SoW. I find myself drawn back to TC2M because of this. The game just feels smoother.

Re: Ideas for next Release

Posted: Tue Jun 11, 2013 1:42 am
by Davinci
Mouse clicks were more responsive. It was easier to move troops around, etc.

TC2M has a much better "feel" than SoW. I find myself drawn back to TC2M because of this. The game just feels smoother.
Hmm, I don't think that I could ever go back to the previous game, the courier-system is without a doubt one of Norb's greatest programming feats!

davinci

Re: Ideas for next Release

Posted: Tue Jun 11, 2013 4:29 am
by IronBMike
Mouse clicks were more responsive. It was easier to move troops around, etc.

TC2M has a much better "feel" than SoW. I find myself drawn back to TC2M because of this. The game just feels smoother.
Hmm, I don't think that I could ever go back to the previous game, the courier-system is without a doubt one of Norb's greatest programming feats!

davinci
Well I love the advanced system (mostly) and couriers. I'm just talking about the feel.

Re: Ideas for next Release

Posted: Tue Jun 11, 2013 10:01 pm
by Baldwin
Why not get away from Virginia and do something in the Western Theater like Shiloh or a Kentucky battle?