SDK Manual Missing Lines

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Ingles of the 57th
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Joined: Tue Mar 30, 2010 1:55 am

SDK Manual Missing Lines

Post by Ingles of the 57th »

In starting the research for my threatened scenarios, I invested heavily on Ink and Paper in printing all 90 pages of the SDK Manual 1.06. I am old fashioned and like a printed manual that I can read away from the Computer. Like in the Loo ( translates John). And no,before anybody comments, I will not be tempted to use some pages alternatively.

The unitglobal.csv is dealt with on pages 57 and 58 but it seems as though lines H to M have not survived across the page break. Any chance of details of the missing lines.

I will of course see what I can dredge up later from looking at some actual unitglobal.csv files from the game.

Geoff Laver
"Die hard, my men. Die hard the 57th."
Last words of Col Ingles commanding His Majesty's 57th Regiment of Foot at Albuhera 1811

Marshal Beresford wrote in his despatch "Our dead, particularly the 57th Regiment,were lying as they fought in the ranks, every wound in front"
born2see
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Joined: Fri Apr 22, 2011 9:25 am

Re: SDK Manual Missing Lines

Post by born2see »

G,

G-L are: Uniform 1-6 These are the sprite set names from unitmodel.csv

M is Walk Sound. This is a looping sound from sfx.csv which is played while this unit is marching

Don't know if this helps.

B
Last edited by born2see on Sat Jun 30, 2012 1:32 pm, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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