Page 1 of 2
User Scenario Screen Slow in Loading
Posted: Mon Jun 18, 2012 12:04 pm
by Ingles of the 57th
As the new User Scenarios are coming-on stream in greater numbers, I am noticing that SOW GB is taking longer and longer to populate the User Scenario screen at the start of the game. The other screens,Gettysburg Scenarios, Additional Battles etc still appear promptly.
Yesterday, after the addition of the Secessionville scenario, it took so long to produce the screen that I though the game had locked and frozen and actually restarted several times. I don't think it is my computer which is fast and sharp with lots of memory.
Anybody else come across this problem ?
Geoff Laver Late of Her Majesty's 57th Regiment of Foot.
Re: User Scenario Screen Slow in Loading
Posted: Tue Jun 19, 2012 6:28 pm
by RebBugler
Must be all that Spyware that LP is loading up. :laugh: ...just kidding.
Don't remember any other reports as such, but bumping this thread up to test the waters more.
Re: User Scenario Screen Slow in Loading
Posted: Tue Jun 19, 2012 6:45 pm
by Ingles of the 57th
Just tested this a minute ago. Took 42 seconds to come up. It might be an idea to insert a progress bar ?
Re: User Scenario Screen Slow in Loading
Posted: Tue Jun 19, 2012 7:49 pm
by ADukes
Latest patch installed?
Re: User Scenario Screen Slow in Loading
Posted: Tue Jun 19, 2012 9:39 pm
by Ingles of the 57th
Yes, everything right up to date.
I shall progressively drop out the mods that added user scenarios one by one (latest first) to see if I can find the culprit.
All the other screens populate in about 2 seconds.
Re: User Scenario Screen Slow in Loading
Posted: Tue Jun 19, 2012 9:49 pm
by Ingles of the 57th
With all the scenario mods removed it loads in 2 seconds so it is not a general fault affecting that screen but is related to one or more of the scenarios..
I'll do my further tests in the morning. Got some football coming up on the TV in the next half hour or so. Must get my priotities straight.
Re: User Scenario Screen Slow in Loading
Posted: Wed Jun 20, 2012 8:44 am
by Ingles of the 57th
My Test is complete. The following are the results showing the time taken to populate the User Scenario Screen after adding the Mods progressively in the sequence listed. Generally speaking each Mod added 3 – 4 seconds except for the Kershaw scenarios which added 20 seconds and Bugles and Flags which added 11 seconds.
Mod Added Time in Secs
For Population
Of User Scenario Screen
None 2
Bugles and Flags 13
Gettysburg 3-Day Carryover 17
SOW USCT Mod 18
Bonus Scenarios 22
AP Hill Carryover 23
Culps Hill Series 27
Kershaw Scenario Series 47
Couriers and Maps 48 Relevant ??
Pipe Creek SR10 51
Secessionville 54
There is no significant degredation in the Populating Time of other screens based on size of content.
No real problem here for patient folk but it might be an idea to add a progress bar just to show something is happening and the game is not frozen.
SORRY THE TABS DIDN'T WORK WHEN IT WAS SUBMITTED. HOPE IT STILL MAKES SENSE>
Re: User Scenario Screen Slow in Loading
Posted: Wed Jun 20, 2012 3:01 pm
by Garnier
Does the official 1.4 patch include 1.4026?
There is a beta patch 1.4026 that fixed the slow scenario screen loading times:
http://www.norbsoftdev.net/forum/techni ... beta-14026
Re: User Scenario Screen Slow in Loading
Posted: Thu Jun 21, 2012 12:31 pm
by garyknowz
I was just logging on to post about this issue. I went to check out the two Secessionville scenarios, and the list never populated for me. I didn't wait quite as long as Ingles, and just shut the program down thinking the game had locked up. I just tried it again and just let it go, and after about 45 secs, the list populated. I agree with adding a processing spinner or bar might eliminate potential frustration as more user scenarios are produced.
Re: User Scenario Screen Slow in Loading
Posted: Thu Jun 21, 2012 6:59 pm
by Ingles of the 57th
The bright sky is in the west and I can just see the sun about to go down behind the tree. That says "evening" They probably landed pre-dawn but took all day to extricate themselves from the swamp and dry out.