Artillery effects

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Hancock the Superb
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Artillery effects

Post by Hancock the Superb »

For the game, I would be interested in seeing artillery that was smart! Troops can pull off a cannister round in 20 seconds or so, seasoned, because there is no reason to aim. I am assuming that the lenthy time in TC2M is the result of aiming, but for cannister, you can fire one after another, actually causing the regiment to stop its charge, something that happens not very often in TC2M. I think I heard about the graphics of the pieces actually being loaded, so that is good.

One last thing is the limbering and unlimbering time is very unrealistic. Troops could drag the cannon and prop it up to limber it efficently, and taking it apart doesn't take too long either. The minute is way to long in TC2M.
Hancock the Superb
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norb
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Re:Artillery effects

Post by norb »

This is going to depend on the testers. I don't play the game enough, nor can I view it in the correct aspect. I depend on people to play and let me know how things should work. Right now it's JC and PC, but we'll bring in more after the new year.
Hancock the Superb
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Re:Artillery effects

Post by Hancock the Superb »

Not too far away. I'll be expecting a good game if JC is on the task.:unsure:
Hancock the Superb
JC Edwards
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Re:Artillery effects

Post by JC Edwards »

Hancock the Superb wrote:
Not too far away. I'll be expecting a good game if JC is on the task.:unsure:
And a good game you'll get young Hancock.:)
'The path that is not seen, nor hidden, should always be flanked'
Hancock the Superb
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Re:Artillery effects

Post by Hancock the Superb »

Crossing my fingers here...
Hancock the Superb
GShock
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Re:Artillery effects

Post by GShock »

I think if you take TC2M and polish it, and u fix what that huge community needed, u'll have a great huge game.
The aforementioned guys know exactly what the needs are so it obviously will be a great game. Maximum trust, really.
Hancock the Superb
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Re:Artillery effects

Post by Hancock the Superb »

Don't take it personally GShock, just a little personal rivalry between JC and me...
Hancock the Superb
JC Edwards
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Re:Artillery effects

Post by JC Edwards »

Hancock the Superb wrote:
Don't take it personally GShock, just a little personal rivalry between JC and me...
I refuse to have a battle of wits with someone who's un-armed.
'The path that is not seen, nor hidden, should always be flanked'
Gfran64
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Re:Artillery effects

Post by Gfran64 »

JC,

I have been doing a lot of reading on civil war artillery tactics and making some notes. When I can get my ideas/facts straight I'll post them. I will eagerly await your response.

Greg
JC Edwards
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Re:Artillery effects

Post by JC Edwards »

Gfran64 wrote:
JC,

I have been doing a lot of reading on civil war artillery tactics and making some notes. When I can get my ideas/facts straight I'll post them. I will eagerly await your response.

Greg
By all means Greg. Your information may be of use for the Team.
Lord knows we must have some good Artillery in this game.:)
'The path that is not seen, nor hidden, should always be flanked'
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