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SDK 1.4 Beta
Posted: Fri Dec 30, 2011 12:47 am
by norb
No docs or descriptions have been updated at all, so there's no new supporting information and we will provide that in the near future. But I don't want our speed to affect mod authors from getting their stuff working, so here's all the sdk files for you to peruse.
http://www.norbsoftware.com/Downloads/S ... _4Beta.exe
When we have the final we'll update here.
Re: SDK 1.4 Beta
Posted: Fri Dec 30, 2011 4:49 am
by Davinci
Norb - Thanks, this was very quick, it usually follows after several weeks, nice going !
davinci
Re: SDK 1.4 Beta
Posted: Fri Dec 30, 2011 5:29 am
by Hancock the Superb
Thanks Norb!
Re: SDK 1.4 Beta
Posted: Fri Dec 30, 2011 3:29 pm
by gunship24
Great stuff, thanks norb.
Re: SDK 1.4 Beta
Posted: Mon Jan 23, 2012 11:38 pm
by Jack ONeill
Norb/Team,
Not to be annoying, (oops - too late), but is there an ETA on the latest SDK version? I only ask because I'd like to edit the Antietam and Gaps OOBs to make the Federal Army smaller for Sandbox play. I realize I can edit the OOBs from the DRF Mod, but, no offense to RB, I'm not necessarily interested in using the DRF Flags all the time. There is a fair amount of internal editing for flag changes and such for them. If, however, there is a way to get at the STOCK OOBs that I can't find, please let me know.
Thanks.
Jack B)
BTW - Fantastic add-on you guys!! Love the new maps, especially Crampton's Gap. I've actually been there. Nice Job!
Re: SDK 1.4 Beta
Posted: Tue Jan 24, 2012 12:13 am
by Little Powell
It will be very soon. There are still some things we want to get in the SDK, so we want to make sure we do it right before we release. We've been taking a break but it's almost time to get back to work..
Also, the Antietam OOBs aren't in the SDK. We can see about releasing them another way though. Will have to bring that up with the group.
Re: SDK 1.4 Beta
Posted: Tue Jan 24, 2012 12:37 am
by Jack ONeill
LP,
Thanks, that would be nice.
Jack B)
Re: SDK 1.4 Beta
Posted: Tue Jan 24, 2012 12:48 am
by RebBugler
The Antietam OOBs are included with the Antietam CSA Flags Mod.
Re: SDK 1.4 Beta
Posted: Tue Jan 24, 2012 5:18 am
by Jack ONeill
RB and LP,
Yes,I am aware of the OOBs in the DRF Mod. They are however tied closely to the DRF mod. I have edited them several times and each time they CTD. The .ini file always shows the game can't find some flag or another from the DRF. As I said earlier, there is a requirement to go in and edit a variety of lines to change this. I have even created a minor Mod housing specifically Lee's HQ flag which is called for. The game will load and play until it can't find a different flag on the field and CTD. That gets tiring, fast. I'm not a novice at this. As can be seen frome the Nap Mod, I know how to edit OOBs. Thanks for the replies.
Jack B)
Re: SDK 1.4 Beta
Posted: Tue Jan 24, 2012 5:49 am
by RebBugler
Sorry, didn't read all the thread. Just replace the flags with stock flags, I believe there are just four, should be easy, but will take a little time.