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Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Mon May 13, 2013 9:25 pm
by Baldwin
Thank you for all your help to help me narrow down the problem. Seems I had the wrong version. Then I had a hiccup with prioritization but I figured out the bottom of the mod list gets top priority which is backwards to what I previously believed. So it shows up now and looks amazing. Its a vast upgrade from the basic toolbar. I've heard many people in the Nap community say they use and enjoy your toolbar, word of mouth is how I found out about it. So keep up the good work :)

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Mon May 13, 2013 10:29 pm
by Marching Thru Georgia
So it shows up now and looks amazing. Its a vast upgrade from the basic toolbar.
Needs more buttons. :laugh:

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Mon May 13, 2013 11:52 pm
by RebBugler
So it shows up now and looks amazing. Its a vast upgrade from the basic toolbar.
Needs more buttons. :laugh:
Yeah, you 'Fog of War' folks just need courier buttons, right? :woohoo:

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Tue May 14, 2013 12:48 am
by Marching Thru Georgia
Even the 2 courier buttons are controversial. :) Actually, it is very difficult to control individual regiments without buttons when playing HITS. The courier system is not designed for the fine adjustments that are needed. Hence my comment on not enough buttons. :P Just out of curiosity, what are the 4 arrow buttons for?

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Tue May 14, 2013 1:09 am
by RebBugler
Just out of curiosity, what are the 4 arrow buttons for?
OOB navigation...for me the keyboard arrow keys waste time fumbling for them. Fact is, anything on the keyboard wastes time for me, besides, IMO keyboard controls are archaic and reminiscent of entry level PC gaming...the keyboard should only be used for messaging. In my world it's just a typewriter, not a game module.

Edit: Granted, the keyboard does have a few other uses, HUD control, SPACE for start, F4 for screenshots, etc., stuff not necessary for gameplay.

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Tue May 14, 2013 2:17 am
by Marching Thru Georgia
You actually find it faster to mouse over to those arrow buttons and click on them, faster than just pressing an arrow key? I would think clicking on the appropriate flag would be much faster than either, especially when using the Goodyear Blimp view.

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Tue May 14, 2013 4:56 am
by KG_Soldier
What happened to the short retreat?

I really like that button. Works great for getting out of melee.

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Tue May 14, 2013 7:24 am
by RebBugler
What happened to the short retreat?

I really like that button. Works great for getting out of melee.
Same place it's always been, maybe you were thinking it was on the brigade level. Regardless here it is...lit up arrow down:

The attachment getaway-shortretreat.jpg is no longer available
Again, thanks for the support of this, feel free to make requests for the next edition. :)

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Wed May 15, 2013 6:59 am
by KG_Soldier
Duh. . . :ohmy:

Re: Road to Wagram & Peninsular with B&F Toolbar

Posted: Wed May 15, 2013 8:55 pm
by Saddletank
For the Spanish in our Peninsular campaign can we have a 'long retreat' button please? :P