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Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Fri Aug 29, 2014 7:31 pm
by Saddletank
The screengrab button is F4. The pics appear in the Screenshots folder of your Work folder. If you post some here to show us what you're seeing that would help. Convert them from bmps though as the file size is huge!

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Sat Aug 30, 2014 1:21 am
by gunship24
If you are using the Large and Full Eckmuhl campaign OOBs they are massive, and require a big map. I think there is a lite version also you could try. The Large and Full versions can be played with the battle size at Corps v Corps, or Division v Division. Select one of those and see if the two armies still spawn on each other. Also, try different maps.

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Sat Aug 30, 2014 9:35 pm
by sifis172
It seems that i have to put the sandbox games in hunt hem down
mod. they only become entagled with each other only when i try another
mod.

everything seems to work like a charm now!!!

Thanks very much guys for all the help!!!

another idiotic :blush: question: is there a french imperial guard
in the wagram scenarios?

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Sun Aug 31, 2014 12:59 am
by Jack ONeill
Sif,

In real life the Old Guard Division was still on the road from Spain. The Middle Guard (also known as the Young Guard at the time), was on site for the River Crossings and Battle of Aspern-Essling. They are represented. I believe the Old Guard was on the field in time for Wagram, but I haven't looked for them in the scenarios, simply because I would never use them. I'm sure they are there, you just have to hunt them down.

Jack B)

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Sun Aug 31, 2014 3:03 pm
by Saddletank
Sifis, the guard from the 100 days campaign is in the Waterloo OOB in the KS Napoleon Mod:

http://www.norbsoftdev.net/forum/napole ... n-mod-1650

This mod is about to get a huge update to v1.705 in a day or three, to include Prussians, Russians, 1815 Anglo-Allied contingents, a greatly expanded Spanish class list and Grogs beautiful generals portraits and toolbar flags. There's going to be a Borodino OOB and other goodies, so plenty of Garde Imperiale to play with there.

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Sun Aug 31, 2014 8:28 pm
by sifis172
that's great i'll be among the first to download!!!

i'm really flattered by all the help you guys gave me! :) :)


what is the logistics folder used for in the mods?

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Mon Sep 01, 2014 1:40 am
by Saddletank
If the exe file is the brain of the game, the logistics folder is like the skeleton and muscles. Its the body of teh game, the 'doing' part. In there are numerous files that define all kinds of game functions like troop types, weapon types (cannon and muskets), cavalry weapons, weapon ranges, selecting graphics for flags, how much terrain slows and tires troops, what sprites to read and apply to each unit from the sprites folder, all kinds of GUI info, which objective icons to apply, the whole toolbar layout, pretty much everything the engine reads and outputs as gameplay beyond the maps and a number of hardcoded functions and the graphics (flags, sprites and shell bursts).

Most modders spend most of their time in there unless they are creating maps, flags or sprite sets.

You can make a copy of any logistics folder in any mod then open up the files with notepad or excel and have a look around. Just make sure you're messing with copies and leave the originals unchanged.

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Mon Sep 08, 2014 2:20 am
by sifis172
thanks for the info! :) :)

edit: i just finished a battle with wagram army vs army!!!

it was great, i crushed the austrians :P :P

thanks for this!!

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Thu Jun 11, 2015 1:53 am
by gunship24
Enjoy SoW:Waterloo! :). I had a hours of fun helping to develop it.

Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Wed Apr 15, 2020 2:39 pm
by 1norselad
How do you download this mod the link doesn't appear to work now?

thanks in advance

1norselad