Changing rifle and cannister ranges
Posted: Sun Oct 09, 2011 11:50 pm
All,
My conversation on other pages with KG_Soldier got me thinking - Garnier, (He of Sainted-ness), increased the range of rifle-muskets to roughly equal the range of cannister to help the Infantry not get chewed up as they advanced and to keep the precious guns from being run up to the infantry lines like mini-tanks. I find this to be an excellent compromise as far as it goes, but, what if we went the other way a bit?
Follow me here - Why not REDUCE the effective range of cannister to 160 yards, (or somewhere in there)? The effect would still be brutal and the Infantry Muskets could still do damage to the gunners.
Based on my research I have found the following information for consideration -
A variety of scholars, (specifically Paddy Griffith), had discovered the average range for an Infantry firefight was 40 yards. (Yes, really - 40 yards.) Granted, this was a compilation of stats from all theatoers of the war so I'd throw in a 20 yard gain for the eastern armies as there was marginally more open field area then in the West. This short range action is supported by various Diaries of some participants in the War and some personal observations on my part.
1) Having tramped around the eastern seaboard and the western theater of the CW areas for the better part of 4 years it is fairly obvious to me there are few places the average infantryman could SEE 200+ yards, let alone open fire. Hence, Norb/Team has chosen a solid average for the infantry to open fire.
2) I own an '53 pattern Enfield and a '63 pattern Springfield rifle-musket. On a windless day, shooting from a rest with a carefully loaded weapon, I can hit a 12" square target at 500 yards. Remember, I was/am a professional soldier. This is my job. Now, add in the following for the guys back then - SOMEONE IS SHOOTING BACK AT YOU, there is smoke and flames all over the place, trees, etc. blocking your line of sight, your best friend just took one and is thrashing around on the ground in agony, people are screaming whatever in your ear, massive amonuts of noise in general AND you've had precious little time on the firing range anyway to get used to really aiming in on a target, much less hitting it. Realistically, 160 yards is about right as an average to open fire.
Transfer this to the Artillery - More training by default, (I've been a reenactor gunner - talk about work!), but still hampered by the noise, smoke, trees, etc. as far as hitting the target. 200 yards is actually 100 yards less then the manuels' call for in real life for cannister, but Norb/Team's call of 200 yards is a good compromise for game purposes. Reducing the range for cannister to 160 yards, would, I believe, add the additional issue for the gunners as far a line-of-sight goes. They have the same visual issues the Infantry does. This would allow the Poor Bloody Infantry to actually be able to get to the guns without being completely chewed up in the process.
So, to finish up, I'd like to mod the guns for cannister at 160 yards. Who can tell me which file or files I need to change to accomplish this so I can test it?
Thoughts?
Jack "relentlessly in pursuit of something..." O'Neill B)
My conversation on other pages with KG_Soldier got me thinking - Garnier, (He of Sainted-ness), increased the range of rifle-muskets to roughly equal the range of cannister to help the Infantry not get chewed up as they advanced and to keep the precious guns from being run up to the infantry lines like mini-tanks. I find this to be an excellent compromise as far as it goes, but, what if we went the other way a bit?
Follow me here - Why not REDUCE the effective range of cannister to 160 yards, (or somewhere in there)? The effect would still be brutal and the Infantry Muskets could still do damage to the gunners.
Based on my research I have found the following information for consideration -
A variety of scholars, (specifically Paddy Griffith), had discovered the average range for an Infantry firefight was 40 yards. (Yes, really - 40 yards.) Granted, this was a compilation of stats from all theatoers of the war so I'd throw in a 20 yard gain for the eastern armies as there was marginally more open field area then in the West. This short range action is supported by various Diaries of some participants in the War and some personal observations on my part.
1) Having tramped around the eastern seaboard and the western theater of the CW areas for the better part of 4 years it is fairly obvious to me there are few places the average infantryman could SEE 200+ yards, let alone open fire. Hence, Norb/Team has chosen a solid average for the infantry to open fire.
2) I own an '53 pattern Enfield and a '63 pattern Springfield rifle-musket. On a windless day, shooting from a rest with a carefully loaded weapon, I can hit a 12" square target at 500 yards. Remember, I was/am a professional soldier. This is my job. Now, add in the following for the guys back then - SOMEONE IS SHOOTING BACK AT YOU, there is smoke and flames all over the place, trees, etc. blocking your line of sight, your best friend just took one and is thrashing around on the ground in agony, people are screaming whatever in your ear, massive amonuts of noise in general AND you've had precious little time on the firing range anyway to get used to really aiming in on a target, much less hitting it. Realistically, 160 yards is about right as an average to open fire.
Transfer this to the Artillery - More training by default, (I've been a reenactor gunner - talk about work!), but still hampered by the noise, smoke, trees, etc. as far as hitting the target. 200 yards is actually 100 yards less then the manuels' call for in real life for cannister, but Norb/Team's call of 200 yards is a good compromise for game purposes. Reducing the range for cannister to 160 yards, would, I believe, add the additional issue for the gunners as far a line-of-sight goes. They have the same visual issues the Infantry does. This would allow the Poor Bloody Infantry to actually be able to get to the guns without being completely chewed up in the process.
So, to finish up, I'd like to mod the guns for cannister at 160 yards. Who can tell me which file or files I need to change to accomplish this so I can test it?
Thoughts?
Jack "relentlessly in pursuit of something..." O'Neill B)