Newbie Qs - Using Mods (Just Xtra Scenarios)
Posted: Mon Aug 08, 2011 7:47 pm
Apologies for FNG Qs - but I have looked through the manual and the boards for answers to these and really didn't find any that really apply, so here goes...
1. Do I get into problems (or have the potential for causing software conflicts) if I have multiple mods turned on at the same time? I think the only ones I've got are for some of the extra scenarios, lets see (Bonus Scenarios, Brigade Scenario Pack, NSD Sample 1, Historical_Scenarios_Mod).
The reason for asking Q1 is that I don't know if what I'm seeing is simply because I'm new and still learning to control the forces, or if some of the peculiarities I see in the game behavior is a result of having 4 scenario mods all turned on at the same time.
Case in Point (Feel free to chime in and let me know if these are simply newbie issues and are just a case of inexperience)...
[Caveat: I usually TC the commanders from the top down, to control the forces myself - still learning how to maneuver them]
In quite a few scenarios, when I tell a group of units to go somewhere (usually in some sort of combat formation), they do wierd stuff on their own like automatically 'Use Roads' or 'Double Time' without me telling them to - which I've got to repeatedly de-select. (I thought I understood that, if the distance is signficant, they automatically shift to columns, correct?)
So - is the automatic 'use roads' (which throws them into columns and has them marching willy-nilly into enemy fire) or automatic invoking of 'double time' (which would seem to unnecessarily exhaust them) normal game behavior? Currently, I have to watch closely after I tell them to go somewhere to make sure that neither of these stupidities occur.
Thanks for the reads and replies, in advance.
Regards all. LOVE the game. Even for a beginner and certainly no history buff, it is WONDERFUL. Been waiting a long time for this (since Sid Meiers Gettysburg! wouldn't play well, or without GREAT difficulty and hair pulling, on newer machines.)
Bob Williams, Bristol RI
(Slowly aggravating my lady one SOWGB couch-ensconced laptop session, at a time.)
1. Do I get into problems (or have the potential for causing software conflicts) if I have multiple mods turned on at the same time? I think the only ones I've got are for some of the extra scenarios, lets see (Bonus Scenarios, Brigade Scenario Pack, NSD Sample 1, Historical_Scenarios_Mod).
The reason for asking Q1 is that I don't know if what I'm seeing is simply because I'm new and still learning to control the forces, or if some of the peculiarities I see in the game behavior is a result of having 4 scenario mods all turned on at the same time.
Case in Point (Feel free to chime in and let me know if these are simply newbie issues and are just a case of inexperience)...
[Caveat: I usually TC the commanders from the top down, to control the forces myself - still learning how to maneuver them]
In quite a few scenarios, when I tell a group of units to go somewhere (usually in some sort of combat formation), they do wierd stuff on their own like automatically 'Use Roads' or 'Double Time' without me telling them to - which I've got to repeatedly de-select. (I thought I understood that, if the distance is signficant, they automatically shift to columns, correct?)
So - is the automatic 'use roads' (which throws them into columns and has them marching willy-nilly into enemy fire) or automatic invoking of 'double time' (which would seem to unnecessarily exhaust them) normal game behavior? Currently, I have to watch closely after I tell them to go somewhere to make sure that neither of these stupidities occur.
Thanks for the reads and replies, in advance.
Regards all. LOVE the game. Even for a beginner and certainly no history buff, it is WONDERFUL. Been waiting a long time for this (since Sid Meiers Gettysburg! wouldn't play well, or without GREAT difficulty and hair pulling, on newer machines.)
Bob Williams, Bristol RI
(Slowly aggravating my lady one SOWGB couch-ensconced laptop session, at a time.)