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Map Icon Question?

Posted: Mon Jul 18, 2011 5:24 am
by Davinci
All \ Anyone – Icon Question

GFX
If the default MapIcon file size is 512x32 – and I wanted to double the size of them to 1024x64 – wouldn’t the Angles \ Frames stay the same.

I can only get one uniform to show up in the game, or to put that another way, only the top row of icons show up. Also – the gfx file will not accept any scaling \ reduction of these icons.

GFX_Map_Icons,Map_Icons.tga,512,32,,,0.5,,,,,,0.5,24,2,1,0
,FLAGS,,,,,,,,,,,,,,, (default)

GFX_Map_Icons,Map_Icons.dds,1024,64,,,0.03,,,,,,0.03,24,2,1,0
,FLAGS,,,,,,,,,,,,,,, (Modded)

gscreens

One of the listing in the gscrrens file as follows:

MAPICONS,,Map_Icons.dds,,,,64,2,32,32,,,,,

Is the right?

Thanks,

davinci

Re: Map Icon Question?

Posted: Mon Jul 18, 2011 7:02 pm
by ADukes
There's a default GFX file entry for the icons?

MAPICONS,,Map_Icons.dds,,,,32,2,32,32,,,,,

Re: Map Icon Question?

Posted: Mon Jul 18, 2011 7:25 pm
by Davinci
There's a default GFX file entry for the icons?

MAPICONS,,Map_Icons.dds,,,,32,2,32,32,,,,,
ADukes Thanks, you beat me by about 20 minutes, after I placed a 1,2,32,32,,,,, and noticed that the icons started to show the wrong units, I knew it had to be these values in the gscreens file.

I also notice that the new SDK no longer has the Icons listed, I guess that this is why they will not scale down in size.

Thanks, again!

davinci