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Battle 176

Posted: Thu Dec 02, 2010 12:01 am
by Garnier
12 divisions, very nice. Looks like it ended kind of early though. Did you guys have a freeze?

And welcome to your first baptism of fire, Fowler and MatthewCButler!

Re: Battle 176

Posted: Thu Dec 02, 2010 1:01 am
by KG_Soldier
Yeah. . . it froze up when the battle got hot.

11 players is the most I've been able to get through an entire game.

We played a 10 player after that one that went all the way through -- well. . . at least until the Confederates had their fill.

Re: Battle 176

Posted: Thu Dec 02, 2010 1:15 am
by Garnier
We did play some ~16 player battles back in the day so hopefully we'll pull that off again some time.

Re: Battle 176

Posted: Thu Dec 02, 2010 2:06 am
by KG_Soldier
We could pull it off if Parker would get a new rig.

:P

Actually, several units routed simultainously. That's crashed us in big games before.

At least, that seems to cause a strain.

Re: Battle 176

Posted: Thu Dec 02, 2010 2:22 am
by SouthernSteel
If Providence is kind, this might happen relatively soon, say, sometime early next year. Pin your hopes and prayers upon such an end.

It was disappointing, though, I think 176 was the best battle by far that I have had in a long time, not least of all because of the size and scope.

Re: Battle 176

Posted: Thu Dec 02, 2010 10:56 pm
by Jack ONeill
All,

It's not just Parkers rig. Mine is ancient also. It is a priority to get a new one once I pick up gainful employment again.

Garnier,

Remember the old days with AC/DN where The Hawke had the worst computer on the field and the game ran SOOOO badly? Thats mine now. How things have changed.

Jack B)