[SOWGB.LOG] after patch 1.1
Posted: Sun Aug 29, 2010 3:12 am
I installed the latest official patch (ver 1.1) and for curiosity I went to look at the file [SOWGB.LOG]. In this file I found a few lines of "warning" ...
I do not know if these lines of "warning" in the file [. LOG] existed before the patch application.
The game seems to work well ...
Other users have these lines in their files [. LOG]
my SOWGB.log:
Game Launched
09:56:36 Version:SOWGB1.10
09:56:49 PR: (WARNING) Device Caps:
09:56:49 PR: (WARNING) FogTable: 1
09:56:49 PR: (WARNING) FogVertex: 1
09:56:49 PR: (WARNING) AlphaBlend: 1
09:56:49 PR: (WARNING) BilinearFilter: 1
09:56:49 PR: (WARNING) DDRAWHasAGP: 1
09:56:49 PR: (WARNING) WBuffer: 0
09:56:49 PR: (WARNING) MaxTextureWidth: 8192
09:56:49 PR: (WARNING) MaxTextureHeight: 8192
09:56:49 PR: (WARNING) SquareTexture: 0
09:56:49 PR: (WARNING) Pow2Textures: 0
09:56:49 PR: (WARNING) MaxBlendStages: 8
09:56:49 PR: (WARNING) MaxSimultaneous: 8
09:56:49 PR: (WARNING) SeparateTextureMemory: 0
09:56:49 PR: (WARNING) Projected Textures: 1
09:56:49 PR: (WARNING) Hardware TnL: 1
09:56:49 PR: (WARNING) ScissorTest: 1
09:56:49 PR: (WARNING) StencilDepth: 8
09:56:49 PR: (WARNING) Two Sided Stencil: 1
09:56:49 PR: (WARNING) NPatches: 0
09:56:49 PR: (WARNING) Pixel Shader Profile: 7
09:56:49 PR: (WARNING) Vertex Shader Profile: 4
09:56:49 Loading Defined Lists
09:56:49 Initializing
09:56:49 SOWGB Loaded
09:56:49 09:56:49
09:57:07 Loading GB02-July1-McPherson's Ridge (C-Div)
09:57:08 Load your muskets...
09:57:08 09:57:08
09:57:08 Loading GB02-July1-McPherson's Ridge (C-Div)
09:57:08 Loading Map (1_mcpherson)
10:30:00 Loading Defined Lists
10:30:00 Loading Graphics
10:30:00 ----------------loading: GFX_Obj_Major
10:30:00 ----------------loading: GFX_Obj_UMajor
10:30:00 ----------------loading: GFX_Obj_CMajor
10:30:00 Loading Drills
10:30:00 Loading Experience Levels
10:30:00 Loading Personalities
10:30:00 Loading Tables
10:30:00 Loading Orders
10:30:00 Loading Battle Plans
10:30:00 Loading Ground Map
10:30:00 Building Map
10:30:00 Loading Explosions
10:30:00 ----------------loading: GFX_Smoke_1A
10:30:00 ----------------loading: GFX_Smoke_1B
10:30:00 ----------------loading: GFX_Smoke_1C
10:30:00 ----------------loading: GFX_Smoke_1D
10:30:00 ----------------loading: GFX_Smoke_2A
10:30:00 ----------------loading: GFX_Smoke_2B
10:30:00 ----------------loading: GFX_Smoke_2C
10:30:00 ----------------loading: GFX_Smoke_2D
10:30:00 ----------------loading: GFX_Smoke_3A
10:30:00 ----------------loading: GFX_Smoke_3B
10:30:00 ----------------loading: GFX_Smoke_3C
10:30:00 ----------------loading: GFX_Smoke_3D
10:30:00 Loading Artillery Ammo
10:30:00 ----------------loading: GFX_Burst_Solid
10:30:00 ----------------loading: GFX_Burst_Shell
10:30:00 ----------------loading: GFX_Burst_Shrapnel
10:30:00 ----------------loading: GFX_Burst_Canister
10:30:00 Loading Arsenal
10:30:00 Applying layout to map
10:30:00 Loading 2nd String
10:30:00 ----------------loading: GFX_Burst_Ground_1
10:30:00 ----------------loading: GFX_Burst_Ground_2
10:30:00 ----------------loading: GFX_Burst_Ground_3
10:30:00 ----------------loading: GFX_Burst_Ground_4
10:30:00 ----------------loading: GFX_Obj_Shadow
10:30:00 Building Armies
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_USA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run
10:30:00 ----------------loading: GFX_USA_Cav_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Cav_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
10:30:00 ----------------loading: GFX_US_National
10:30:00 ----------------loading: GFX_FlagFlair
10:30:00 ----------------loading: GFX_Wheel
10:30:00 ----------------loading: GFX_US_1C_HQ
10:30:00 ----------------loading: GFX_US_1C1D
10:30:00 ----------------loading: GFX_US_1C1D1B
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
10:30:00 ----------------loading: GFX_US_National_Regt
10:30:00 ----------------loading: GFX_US_IN_Regt
10:30:00 ----------------loading: GFX_US_MI_Regt
10:30:00 ----------------loading: GFX_US_Eagle_Regt
10:30:00 ----------------loading: GFX_US_1C1D2B
10:30:00 ----------------loading: GFX_US_NY_Regt
10:30:00 ----------------loading: GFX_US_PA_Regt
10:30:00 ----------------loading: GFX_US_ME
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
10:30:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
10:30:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
10:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
10:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
10:30:00 ----------------loading: GFX_US_National_Cav
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
10:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
10:30:00 ----------------loading: GFX_TRANS_Mules_Walk
10:30:00 ----------------loading: GFX_TRANS_Mules_Stand
10:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
10:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
10:30:00 ----------------loading: GFX_US_Cav_1C
10:30:00 ----------------loading: GFX_US_Cav_1C1D
10:30:00 ----------------loading: GFX_US_Cav_1C1D1B
10:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
10:30:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
10:30:00 ----------------loading: GFX_US_Eagle
10:30:00 ----------------loading: GFX_US_IN
10:30:00 ----------------loading: GFX_US_NY
10:30:00 ----------------loading: GFX_US_Cav_1C1D2B
10:30:00 ----------------loading: GFX_US_PA
10:30:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cav_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
10:30:00 ----------------loading: GFX_CS_National
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
10:30:00 ----------------loading: GFX_CS_National_Regt
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
10:30:00 ----------------loading: GFX_CS_National_Art
10:30:00 Loading GUI
10:30:00 ----------------loading: GFX_Terrain
10:30:00 ----------------loading: GFX_Weather
10:30:00 ----------------loading: GFX_MP_Stars
10:30:00 ----------------loading: GFX_Compass
10:30:00 ----------------loading: GFX_Flags
10:30:00 ----------------loading: GFX_US_Portraits_LVL1
10:30:00 ----------------loading: GFX_US_Portraits_LVL3
10:30:00 ----------------loading: GFX_US_Portraits_LVL4
10:30:00 ----------------loading: GFX_US_Portraits_LVL5
10:30:00 ----------------loading: GFX_MS_Background
10:30:00 ----------------loading: GFX_MS_Buttons
10:30:00 ----------------loading: GFX_Bars
10:30:00 ----------------loading: GFX_CS_Portraits_LVL1
10:30:00 ----------------loading: GFX_CS_Portraits_LVL3
10:30:00 ----------------loading: GFX_CS_Portraits_LVL4
10:30:00 ----------------loading: GFX_CS_Portraits_LVL5
10:30:00 ----------------loading: GFX_BS_Background
10:30:00 ----------------loading: GFX_Groups
10:30:00 ----------------loading: GFX_Ammo
10:30:00 ----------------loading: GFX_Status_Icons
10:30:00 ----------------loading: GFX_BS_Buttons
10:30:00 ----------------loading: GFX_CS_Portraits_LVL2
10:30:00 ----------------loading: GFX_US_Portraits_LVL2
10:30:00 ----------------loading: GFX_Surrender
10:30:00 Planting Fields
10:30:00 Creating Forests
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient2.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdbell1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_Tree_1
10:30:00 ----------------loading: GFX_Tree_2
10:30:00 ----------------loading: GFX_Tree_3
10:30:00 ----------------loading: GFX_Tree_4
10:30:00 ----------------loading: GFX_Tree_5
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdwoods1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_Breastworks_3
10:30:00 ----------------loading: GFX_Tree_Bare_2
10:30:00 ----------------loading: GFX_Rock_2
10:30:00 ----------------loading: GFX_Tree_Bare_4
10:30:00 ----------------loading: GFX_Rock_3
10:30:00 ----------------loading: GFX_Tree_Bare_5
10:30:00 ----------------loading: GFX_Rock_1
10:30:00 ----------------loading: GFX_Tree_Bare_6
10:30:00 ----------------loading: GFX_Rock_5
10:30:00 Bringing out the dead
10:30:00 Buying Shrubbery
10:30:00 ----------------loading: GFX_Tree_Bare_1
10:30:00 ----------------loading: GFX_Tree_Bare_3
10:30:00 ----------------loading: GFX_Tree_A_1
10:30:00 ----------------loading: GFX_Tree_A_2
10:30:00 ----------------loading: GFX_Tree_A_3
10:30:00 ----------------loading: GFX_Tree_A_4
10:30:00 ----------------loading: GFX_Tree_6
10:30:00 ----------------loading: GFX_Tree_Large_2
10:30:00 ----------------loading: GFX_Tree_Large_1
10:30:00 ----------------loading: GFX_Orchard_Peach_2
10:30:00 ----------------loading: GFX_Orchard_Peach_1
10:30:00 ----------------loading: GFX_Orchard_A_1
10:30:00 ----------------loading: GFX_Orchard_2
10:30:00 ----------------loading: GFX_Orchard_1
10:30:00 ----------------loading: GFX_Rock_6
10:30:00 ----------------loading: GFX_Gravestone_1
10:30:00 ----------------loading: GFX_Gravestone_2
10:30:00 ----------------loading: GFX_Gravestone_3
10:30:00 ----------------loading: GFX_Gravestone_4
10:30:00 ----------------loading: GFX_Gravestone_5
10:30:00 ----------------loading: GFX_Bracken_A_3
10:30:00 ----------------loading: GFX_Bracken_A_2
10:30:00 ----------------loading: GFX_Bracken_A_4
10:30:00 ----------------loading: GFX_Bracken_A_1
10:30:00 ----------------loading: GFX_Stonewall_1
10:30:00 ----------------loading: GFX_Stonewall_2
10:30:00 ----------------loading: GFX_Stonewall_3
10:30:00 ----------------loading: GFX_Stonewall_4
10:30:00 ----------------loading: GFX_Oats_1
10:30:00 ----------------loading: GFX_Corn_1
10:30:00 ----------------loading: GFX_Wheat_1
10:30:00 ----------------loading: GFX_Breastworks_1
10:30:00 ----------------loading: GFX_Breastworks_2
10:30:00 ----------------loading: GFX_Tree_A_6
10:30:00 ----------------loading: GFX_Stonewall_5
10:30:00 ----------------loading: GFX_Stonewall_6
10:30:00 ----------------loading: GFX_Stonewall_7
10:30:00 Verifying Terrain Integrity
10:30:00 Planting Shrubbery
10:30:00 Mapping Roads
10:30:00 Avoiding Buildings
10:30:00 Total Collision Objs:346
10:30:00 Drafting chain of command
10:30:00 Chain of Command: Top Commander Maj Gen George G Meade
10:30:00 Chain of Command: Top Commander General Robert E Lee
10:30:00 Loading Battle Events
10:30:00 PRESS SPACE BAR TO BEGIN
10:30:00 SOWGB Level Loaded...
10:30:00 09:57:37
10:30:09 Unloading Level
09:57:51 Loading Defined Lists
I do not know if these lines of "warning" in the file [. LOG] existed before the patch application.
The game seems to work well ...
Other users have these lines in their files [. LOG]
my SOWGB.log:
Game Launched
09:56:36 Version:SOWGB1.10
09:56:49 PR: (WARNING) Device Caps:
09:56:49 PR: (WARNING) FogTable: 1
09:56:49 PR: (WARNING) FogVertex: 1
09:56:49 PR: (WARNING) AlphaBlend: 1
09:56:49 PR: (WARNING) BilinearFilter: 1
09:56:49 PR: (WARNING) DDRAWHasAGP: 1
09:56:49 PR: (WARNING) WBuffer: 0
09:56:49 PR: (WARNING) MaxTextureWidth: 8192
09:56:49 PR: (WARNING) MaxTextureHeight: 8192
09:56:49 PR: (WARNING) SquareTexture: 0
09:56:49 PR: (WARNING) Pow2Textures: 0
09:56:49 PR: (WARNING) MaxBlendStages: 8
09:56:49 PR: (WARNING) MaxSimultaneous: 8
09:56:49 PR: (WARNING) SeparateTextureMemory: 0
09:56:49 PR: (WARNING) Projected Textures: 1
09:56:49 PR: (WARNING) Hardware TnL: 1
09:56:49 PR: (WARNING) ScissorTest: 1
09:56:49 PR: (WARNING) StencilDepth: 8
09:56:49 PR: (WARNING) Two Sided Stencil: 1
09:56:49 PR: (WARNING) NPatches: 0
09:56:49 PR: (WARNING) Pixel Shader Profile: 7
09:56:49 PR: (WARNING) Vertex Shader Profile: 4
09:56:49 Loading Defined Lists
09:56:49 Initializing
09:56:49 SOWGB Loaded
09:56:49 09:56:49
09:57:07 Loading GB02-July1-McPherson's Ridge (C-Div)
09:57:08 Load your muskets...
09:57:08 09:57:08
09:57:08 Loading GB02-July1-McPherson's Ridge (C-Div)
09:57:08 Loading Map (1_mcpherson)
10:30:00 Loading Defined Lists
10:30:00 Loading Graphics
10:30:00 ----------------loading: GFX_Obj_Major
10:30:00 ----------------loading: GFX_Obj_UMajor
10:30:00 ----------------loading: GFX_Obj_CMajor
10:30:00 Loading Drills
10:30:00 Loading Experience Levels
10:30:00 Loading Personalities
10:30:00 Loading Tables
10:30:00 Loading Orders
10:30:00 Loading Battle Plans
10:30:00 Loading Ground Map
10:30:00 Building Map
10:30:00 Loading Explosions
10:30:00 ----------------loading: GFX_Smoke_1A
10:30:00 ----------------loading: GFX_Smoke_1B
10:30:00 ----------------loading: GFX_Smoke_1C
10:30:00 ----------------loading: GFX_Smoke_1D
10:30:00 ----------------loading: GFX_Smoke_2A
10:30:00 ----------------loading: GFX_Smoke_2B
10:30:00 ----------------loading: GFX_Smoke_2C
10:30:00 ----------------loading: GFX_Smoke_2D
10:30:00 ----------------loading: GFX_Smoke_3A
10:30:00 ----------------loading: GFX_Smoke_3B
10:30:00 ----------------loading: GFX_Smoke_3C
10:30:00 ----------------loading: GFX_Smoke_3D
10:30:00 Loading Artillery Ammo
10:30:00 ----------------loading: GFX_Burst_Solid
10:30:00 ----------------loading: GFX_Burst_Shell
10:30:00 ----------------loading: GFX_Burst_Shrapnel
10:30:00 ----------------loading: GFX_Burst_Canister
10:30:00 Loading Arsenal
10:30:00 Applying layout to map
10:30:00 Loading 2nd String
10:30:00 ----------------loading: GFX_Burst_Ground_1
10:30:00 ----------------loading: GFX_Burst_Ground_2
10:30:00 ----------------loading: GFX_Burst_Ground_3
10:30:00 ----------------loading: GFX_Burst_Ground_4
10:30:00 ----------------loading: GFX_Obj_Shadow
10:30:00 Building Armies
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_USA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand
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10:30:00 Loading GUI
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10:30:00 ----------------loading: GFX_Surrender
10:30:00 Planting Fields
10:30:00 Creating Forests
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient2.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdbell1.wav File too large. Try to keep 3D sounds below 1MB for performance.
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10:30:00 ----------------loading: GFX_Breastworks_3
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10:30:00 ----------------loading: GFX_Tree_Bare_4
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10:30:00 ----------------loading: GFX_Rock_1
10:30:00 ----------------loading: GFX_Tree_Bare_6
10:30:00 ----------------loading: GFX_Rock_5
10:30:00 Bringing out the dead
10:30:00 Buying Shrubbery
10:30:00 ----------------loading: GFX_Tree_Bare_1
10:30:00 ----------------loading: GFX_Tree_Bare_3
10:30:00 ----------------loading: GFX_Tree_A_1
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10:30:00 ----------------loading: GFX_Gravestone_1
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10:30:00 ----------------loading: GFX_Stonewall_1
10:30:00 ----------------loading: GFX_Stonewall_2
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10:30:00 ----------------loading: GFX_Oats_1
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10:30:00 ----------------loading: GFX_Stonewall_7
10:30:00 Verifying Terrain Integrity
10:30:00 Planting Shrubbery
10:30:00 Mapping Roads
10:30:00 Avoiding Buildings
10:30:00 Total Collision Objs:346
10:30:00 Drafting chain of command
10:30:00 Chain of Command: Top Commander Maj Gen George G Meade
10:30:00 Chain of Command: Top Commander General Robert E Lee
10:30:00 Loading Battle Events
10:30:00 PRESS SPACE BAR TO BEGIN
10:30:00 SOWGB Level Loaded...
10:30:00 09:57:37
10:30:09 Unloading Level
09:57:51 Loading Defined Lists