Idea for Next Project...
Posted: Thu Aug 26, 2010 2:04 pm
I am sure you probably have heard this suggested but I was thinking that if you guys were in the market for making another game, then how about this:
Stick with the American Civil War theme...but instead of large scale conflicts such as those in Gettysburg Scourge of War, how about brigade sized battles.
For instance, one battle could simply be the battle for McPhersons Woods between Archer and the Iron Brigade or Pettigrews Brigade. You could even play as the 76th NY and 56 PA against Davis' 3 MS Regiments. Or, the fight for the railroad cut. Of course, I am just talking about Gettysburg here but this theme could be used throughout any Civil War Era battle.
Now here's the kicker, the sprites would be 1:1 to allow for the management of companies and individual personnel. Sprites are individualized and and non-robatic in nature, each independently operating on their own. Obviously this couldn't be any larger than brigade sized battles because it would get increasingly chaotic to manage anything more than a brigade at this level. 1500 men vs 1500 men on average for each battle.
I think it would be interesting to see how volleys would be implemented, or fire at will commands and particular companies refused to meet impending attacks. The results of devestating close range volley fire and men falling every second, piling up. Morale of course, being a huge issue. Stragglers falling to the rear. Every regiment different depending on experience, man power, and character. Leadership playing a big role. I think strategy at the regimental level would be exceptionally difficult to master but thats the whole fun part of it.
It would be great multiplayer as well, with each player taking a regiment and being able to issue commands to that regiment independent of the rest of the brigade. There can be no more of just rushing column style into a line of infantry blazing away and somehow the infantry in column formation wins the melee, in this game, infantry wont do that. Infantry will receive morale disadvantages when being shot at from behind stone walls, from behind fences, or from high ground. No longer will one sector of ground be able to only hold the sprite of one fallen body, now, bodies will be able to be piled on top of one another.
This whole idea would take lots of work but I believe its doable, and seeing as what a great job you guys do over there, I think you are up to any challenge. Anyways, just thought, in my dreams of course.
- Joe
Stick with the American Civil War theme...but instead of large scale conflicts such as those in Gettysburg Scourge of War, how about brigade sized battles.
For instance, one battle could simply be the battle for McPhersons Woods between Archer and the Iron Brigade or Pettigrews Brigade. You could even play as the 76th NY and 56 PA against Davis' 3 MS Regiments. Or, the fight for the railroad cut. Of course, I am just talking about Gettysburg here but this theme could be used throughout any Civil War Era battle.
Now here's the kicker, the sprites would be 1:1 to allow for the management of companies and individual personnel. Sprites are individualized and and non-robatic in nature, each independently operating on their own. Obviously this couldn't be any larger than brigade sized battles because it would get increasingly chaotic to manage anything more than a brigade at this level. 1500 men vs 1500 men on average for each battle.
I think it would be interesting to see how volleys would be implemented, or fire at will commands and particular companies refused to meet impending attacks. The results of devestating close range volley fire and men falling every second, piling up. Morale of course, being a huge issue. Stragglers falling to the rear. Every regiment different depending on experience, man power, and character. Leadership playing a big role. I think strategy at the regimental level would be exceptionally difficult to master but thats the whole fun part of it.
It would be great multiplayer as well, with each player taking a regiment and being able to issue commands to that regiment independent of the rest of the brigade. There can be no more of just rushing column style into a line of infantry blazing away and somehow the infantry in column formation wins the melee, in this game, infantry wont do that. Infantry will receive morale disadvantages when being shot at from behind stone walls, from behind fences, or from high ground. No longer will one sector of ground be able to only hold the sprite of one fallen body, now, bodies will be able to be piled on top of one another.
This whole idea would take lots of work but I believe its doable, and seeing as what a great job you guys do over there, I think you are up to any challenge. Anyways, just thought, in my dreams of course.
- Joe