Blue_Grey Mod version01 Beta Version!

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Blue_Grey Mod version01 Beta Version!

Post by Davinci »

Blue_Grey_Mod v01
Pulled - Due to Multiple Problems!

II'm working on this, but now I understand about the limitations of only so much ram for running the game, and this Mod pushes that limit too much!

This will probably have to be broken up into different Mods!
----------------------------------------------------------------------------------------

This is a mod that will give mainly the confederate forces multiple uniforms to represent the rag-tag look of the Civil-War-Era.

This is a Hi-Lo-Res Mod- to give you the option of playing with what works best on your computer. Yes , I put a lot more effort in the Hi-Res confederate forces, as you can tell! These work excellent with RebBugler’s flags.

Confederate Forces: High-Res contains
Default – Brown Blanket
Default – Maroon Blanket
Default – Grey
Default – Dingy Union Blue - modified
TC2M – Butternut
TC2M – Blanket
TC2M – Haversack
TC2M – Grey
Default – Union Blue
Default – Union Backpack

Union Forces: High-Res contains
TC2M – Iron Brigade
TC2M – Union Plain

Lo-Res contains

All above mentioned except the TC2M – Grey – this is still pending due to an error that I can-not figure out!

Tim’s – Officer’s are still in the game – I have removed them from my game, to save on memory – and just used a standard-soldier to act as the flag-man .

New Firing Sequence – this has been added to the game, so instead of the men raising their weapons only to reload them – they should now continue to rod the weapon, and then fire.

Please bear in mind that I can-not take credit for any of this work, this is all based on the tremendous sacrifice of others, and I’m just changing things around a bit!

Credit goes to the following:
Norb & Team
Tim’s – excellent graphics
TC2M – for stealing their work
Little Powell – testing, hosting, and coming up with the idea about making a mod.
RebBugler – testing, and pointing out a glitch in the graphics. [/b]

Readme – extract the file to the Desktop – Drag-Copy-into your Mods Folder.

Any Problems please post them here!

davinci
Last edited by Davinci on Wed Aug 18, 2010 1:08 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Jack ONeill »

DaV,

Brother, will this Mod override my existing uniform mods, or should I reset by mods back to stock?

Sic Semper Tyrannis

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Jack ONeill »

should sa "my Mods," not "by mods." :)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
ADukes
Reactions:
Posts: 862
Joined: Mon Nov 26, 2007 10:38 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by ADukes »

And you still don't know the Image button.
Drummerboy
Reactions:
Posts: 74
Joined: Sat Mar 27, 2010 5:50 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Drummerboy »

Davinci,


I just tried it out using Blood In The Run, and everything ran and looked fine. You guys are all doing a great job, keep up the good work.


Drummerboy
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Jack ONeill »

AD,

And YOU should know by know I never read my posts before I submit them... :laugh:

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Jack ONeill »

DaV,

Just tried to install the Mod. Came up with a "this file is corrupted" error message as I dragged it to the "Mods" folder. Any thoughts?

Jack

Also, can I install the file items seperately, rather than drag the whole file at once?
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Drummerboy
Reactions:
Posts: 74
Joined: Sat Mar 27, 2010 5:50 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Drummerboy »

Jack,

I had the same thing, but tried it anyway. It ran fine for me.


Thing is, I don`t drag the file, i click the link, open it, and extract the file directly to the Mod folder.
Last edited by Drummerboy on Sun Aug 15, 2010 12:15 pm, edited 1 time in total.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Davinci »

Jack O'Neill
I have always worked from the Desktop – but I understand that everyone does things slightly different.

My Internet speed is terrible, so I can’t give you a direct walk-through!

But, it should work something like this…..
1) Download onto Desktop
2) Extract to Desktop
3) Open Windows Explorer
4) Expand you SOW-directory so that you can see the Mods folder
5) Click on the Desktop – to view all of the files
6) Drag the Blue_Gray_Mod – folder into your SOW\Mod – folder.

No – it has a different name then the Confederate Uniform Mod – so it will not over-write the previous files.

Hope this Helped!

davinci
The only true logic is that, there is no true logic!
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re:Blue_Grey Mod version01 Beta Version!

Post by Jack ONeill »

DaV,

Did exactly that. That's when I got the "corrupted file" message.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Post Reply