X Navy Seal wrote:
Arty is already too powerful in my opinion. I fear that if even these semi-column charges that Garnier speaks of are done away with in next patch, it will become all but suicidal for inf to approach or attempt to capture arty - especially if arty is clumped together in mass batteries of 12 or more guns.
X Navy Seal wrote:
Arty is already too powerful in my opinion. I fear that if even these semi-column charges that Garnier speaks of are done away with in next patch, it will become all but suicidal for inf to approach or attempt to capture arty - especially if arty is clumped together in mass batteries of 12 or more guns.
XNS is still smarting because he resorted to these gamey column charging tactics and still lost!!! :laugh:
On a more serious note though, and I will get back to XNS bashing later, the tactic described of changing into column, moving quickly upto the guns, changing into line and then charging is just as gamey as column charging.
I would recommend the following:
#1 - Tweak the speeds at which different formations can move. Columns more entirely too fast in open field. The should definately get a speed bonus on the roads, but they should have speed decreased and fatigue increased in cross country movement. As it stands now, players do not use the road network because it is just as fast to move brigades cross-country.
#2 - Increase the casualty, fatigue and morale malus on troops in column formation. As it stands now, columns can continue to charge despite being it with 2-3-4 canister shots. In reality, after that 2nd shot, there is no way those troops continue to run up to a battery of guns.
#3 - Increase the fatigue and morale malus for charging units all together. As is stands now, the game speed is a bit off as players continue to charge the same unit one after the other with minimal impact on the units morale and especially the fatigue.
#4 - Add a delay in changing formations by slowing down the speed in which the formation deploys. As it stands now, units move entirely too fast into and out of column/line formation. Slow that down because it is impacting games. What happens is that units are deployed very quickly - sometimes sprinted up to 150 yards of the enemy and switch into line without any negative hits. As a result battle lines can be deployed WAY TOO fast. By slowing down the deployment rate, battles will evolve more naturally, with units moved up and deployed into line much further away and marched up in that formation. Plus, it stops game column charging because if you increase the fatigue/morale/casualty rates, these deployments will need to take place much further away from the battle lines unless the commander is willing to risk the hits.
As for XNS's comments about artillery being too over-powered...
First, it is plain stupidity to charge a line of guns and troops that did so were mowed down. The definition of insanity is doing the same thing over and over and expecting different results.
Second, change your infantry tactics and don't attack head on. Don't punish artillery for being properly deployed by tweaking their striking power to compensate for your lack of skill in handling your troops.