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Damn it. I really hate having to ask about all these damn problems

Posted: Sun May 30, 2010 8:47 pm
by zenozigaganbottom
Well, the game just got working again so I decided I'd have a few single players since there is no one on the lobby. Well, I played a game. It crashed, but I brushed it off thnk it was just a small error. But it's been happening again and again. Damn it I hate tech. Here is the log file. There seems to be several oddities but I am not sure which one I should be worried about.

Game Launched
21:29:04 Version:SOWGB1.0120
21:29:33 PR: (WARNING) Device Caps:
21:29:33 PR: (WARNING) FogTable: 1
21:29:33 PR: (WARNING) FogVertex: 1
21:29:33 PR: (WARNING) AlphaBlend: 1
21:29:33 PR: (WARNING) BilinearFilter: 1
21:29:33 PR: (WARNING) DDRAWHasAGP: 1
21:29:33 PR: (WARNING) WBuffer: 0
21:29:33 PR: (WARNING) MaxTextureWidth: 4096
21:29:33 PR: (WARNING) MaxTextureHeight: 4096
21:29:33 PR: (WARNING) SquareTexture: 0
21:29:33 PR: (WARNING) Pow2Textures: 0
21:29:33 PR: (WARNING) MaxBlendStages: 8
21:29:33 PR: (WARNING) MaxSimultaneous: 8
21:29:33 PR: (WARNING) SeparateTextureMemory: 0
21:29:33 PR: (WARNING) Projected Textures: 1
21:29:33 PR: (WARNING) Hardware TnL: 1
21:29:33 PR: (WARNING) ScissorTest: 1
21:29:33 PR: (WARNING) StencilDepth: 8
21:29:33 PR: (WARNING) Two Sided Stencil: 1
21:29:33 PR: (WARNING) NPatches: 0
21:29:33 PR: (WARNING) Pixel Shader Profile: 7
21:29:33 PR: (WARNING) Vertex Shader Profile: 4
21:29:34 Loading Defined Lists
21:29:35 Initializing
21:29:35 SOWGB Loaded
21:29:35 21:29:35
21:29:55 Loading SandBox
21:29:57 Load your muskets...
21:29:57 21:29:57
21:29:57 Loading SandBox
21:29:57 Loading Map (4_PPT)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_1C_HQ
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_US_1C1D
07:00:00 ----------------loading: GFX_US_1C1D1B
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_1C1D2B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient1.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:00 ----------------loading: GFX_GBPoplar
07:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdwoods1.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:00 ----------------loading: GFX_Smoke_1
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:340
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen John Newton
07:00:00 Chain of Command: Top Commander Lt Gen Richard S Ewell
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 21:30:38
07:00:10 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\mm_nsdmarch3.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:19 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\mm_nsdmarch4.wav File too large. Try to keep 3D sounds below 1MB for performance.
07:00:34 Unloading Level

Re:Damn it. I really hate having to ask about all these damn problems

Posted: Sun May 30, 2010 8:57 pm
by Little Powell
Actually your log looks fine.

Looks like your trying to play Sandbox. Try disabling all mods and see if it still crashes.

Re:Damn it. I really hate having to ask about all these damn problems

Posted: Sun May 30, 2010 9:21 pm
by Michael Slaunwhite
Hi.

I noticed that you have the latest patch installed (beta3). I installed this patch, and I have had nothing but trouble with it.

I reinstalled beta 2 patch, and all of my problems went away. Perhaps installing beta 2 patch may help you like it helped me. No need to uninstall the game, just install the beta 2 patch.

Also I've noticed in your log file a few WAV file errors there.

Re:Damn it. I really hate having to ask about all these damn problems

Posted: Sun May 30, 2010 9:28 pm
by norb
Those are just warnings and not an issue. Just a directive to try and keep the 3D sounds smaller. They don't cause problems if they are bigger, but I wanted to help people keep their resources lower in their mods. We hit a few of them ourselves in our install.

Re:Damn it. I really hate having to ask about all these damn problems

Posted: Sun May 30, 2010 9:31 pm
by Michael Slaunwhite
norb wrote:
Those are just warnings and not an issue. Just a directive to try and keep the 3D sounds smaller. They don't cause problems if they are bigger, but I wanted to help people keep their resources lower in their mods. We hit a few of them ourselves in our install.
Okee Dokee about the sound files...later!