Why don't support IPv6 for the game
Why don't support IPv6 for the game
Exist many tools which give freely a fixed ipv6 address to people (example gogo6); this will resolve all the ports problems many players found. So why don't add the support to Ipv6 protocol to game? Is possible?
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Re: Why don't support IPv6 for the game
I really don't know much about that. We just use basic udp with the server machine acting as a proxy.
Re:Why don't support IPv6 for the game
I don't know if this document can help, sure is a interesting technical info:
http://gogoware.gogo6.com/docs/quake3_whitepaper.pdf
http://gogoware.gogo6.com/docs/quake3_whitepaper.pdf
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