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1:1 Sprite Ratio

Posted: Wed Oct 01, 2008 5:03 pm
by RebBugler
In designing TC2M for 1:1 sprite ratio, multiplying by 10, the following can't be fixed:

1. More men fall than are counted as casualties, 2-6 more or so
2. Gun capture takes 1.5 troops, needs to reflect realism
3. Gamescreens have to be 'overlayed'(block the last digit) to reflect the right troop strengths...haven't figured how to do the OOB screens...help there, if possible from this forum

Norb,

You said this design will be available with the new game...Will these issues be addressed?

Re:1:1 Sprite Ratio

Posted: Wed Oct 01, 2008 9:02 pm
by norb
I am pretty sure that you will be able to set the ratio to whatever you want in our new game. I should have separate values for the arty,cav, and inf. So if it's supported in the game, you should not have any problems as stated above. There is still a limit to the number of men per reg, but if you do companies or lower that should not be a problem.

I'm amazed at how you've hacked it to work. Good job!