1:1 Sprite Ratio
Posted: Wed Oct 01, 2008 5:03 pm
In designing TC2M for 1:1 sprite ratio, multiplying by 10, the following can't be fixed:
1. More men fall than are counted as casualties, 2-6 more or so
2. Gun capture takes 1.5 troops, needs to reflect realism
3. Gamescreens have to be 'overlayed'(block the last digit) to reflect the right troop strengths...haven't figured how to do the OOB screens...help there, if possible from this forum
Norb,
You said this design will be available with the new game...Will these issues be addressed?
1. More men fall than are counted as casualties, 2-6 more or so
2. Gun capture takes 1.5 troops, needs to reflect realism
3. Gamescreens have to be 'overlayed'(block the last digit) to reflect the right troop strengths...haven't figured how to do the OOB screens...help there, if possible from this forum
Norb,
You said this design will be available with the new game...Will these issues be addressed?