Sandbox prob: Artillery marching in front of infantry

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oho
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Joined: Tue Mar 16, 2010 12:16 am

Sandbox prob: Artillery marching in front of infantry

Post by oho »

This is a minor problem:
I played some corps-sandbox hunting them down game. I was marching my divisions on a road. The first enemy units (CS) I encountered on that same road was an artillery battery, perhaps because they have a slightly faster speed than inf, which somehow spoiled the historical feeling :laugh:
Can you perhaps make order the arti on the last position inside a marching column, or is that an issue of the OOB, so that it's would be no problem of coding?
How is the marching order calculated - I see units regrouping before going onto the road? :
ADukes
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Joined: Mon Nov 26, 2007 10:38 pm

Re: Sandbox prob: Artillery marching in front of infantry

Post by ADukes »

http://www.norbsoftdev.com/index.php?op ... 2&id=17009

It's on the list for the second patch.
Cruiser
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Joined: Sun Mar 07, 2010 12:30 am

Re:Sandbox prob: Artillery marching in front of infantry

Post by Cruiser »

Not only do I see AI controlled artillery leading columns on roads, but the entire battery typically rushes forward and deploys. It does this nearly every time in sandbox mode when road marching.

Since I only play in the sandbox, I see a lot of this. Good handicap for the human player but not too good for play! :)

When I choose to take advantage of it, I will normally destroy the battery and get a couple of guns out of the exchange. But I would much prefer to see the guns to the rear or only a single gun leading the column.
"Never stand and take a charge .... charge them too."
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