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Additional Smoke

Posted: Sun May 02, 2010 9:48 am
by Mayonaise
All,

I have noticed if you accelerate the time, the quantity of smoke put out by the regiments increases dramatically. It actually has a very nice look, it becomes hard to distinguish friend from foe, and reminds me of the many references to smoke obscured battlefields. Will it be possible to mod the quantity of smoke put out by the game? I have a very high end system, so I think the skies the limit her for me.

Image

Re:Additional Smoke

Posted: Sun May 02, 2010 10:08 am
by Kerflumoxed
Speaking of smoke...every time I "ride" by the buring building, I "miss" the crackling of the flames licking through the roof!

Also, I seem to be missing the "ambient" bird songs as we march across the country. My granddaughter would sit on my lap during a round of TC2M and listen to the "birdies." Have these been "toned" down?

Finally, with both patches in place, I hear no music emanating from the troops. Is that the way it is supposed to be?

Thanks

Jack

Re:Additional Smoke

Posted: Sun May 02, 2010 11:13 am
by bedbug
Smoke is not really a ram hog...... and yes, you can mod it in the csv's when the SDK is out.
It does not act the way you may think, however, and it will take some experimentation (never lose the origional Effects csv ). Smoke expands and fades basically and you adjust the rate it does so.
To make it look realistic it has to be tamed. ;)