McLaws scenario question
McLaws scenario question
Why are Kershaw and Semmes understrength by nearly 1500 men? I'm essentially losing an entire brigade from the get-go. From my end, there doesn't seem to be a compelling reason for it, neither have I been able to take the Wheatfield and win the scenario after seven tries. Perhaps every variant I've played has three divisions rushing to the Peach Orchard, but it's been a rather frustrating endeavor thus far.
Also, do the sharpshooter seem to be overpowered to anyone else? As I stated elsewhere, I lost two full batteries in less than 7 minutes---80 casualties---at a range of over 350 yards in my last go-round. I know the sharpshooters were a crack unit, but this seems excessive IMHO.
Thanks!
Gary
Also, do the sharpshooter seem to be overpowered to anyone else? As I stated elsewhere, I lost two full batteries in less than 7 minutes---80 casualties---at a range of over 350 yards in my last go-round. I know the sharpshooters were a crack unit, but this seems excessive IMHO.
Thanks!
Gary
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 

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Re:McLaws scenario question
I wish they would change the sharpshooters unit. Their range is too far and they are too deadly. If I cannot charge them they usually withdraw on their own after running out of ammo and leaving me with 300 casualties.
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Re:McLaws scenario question
This is a recent encounter with union sharps.
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Re:McLaws scenario question
Sorry about that last post. I was trying to include a pic from the game. I guess it was too large to put here. How do you guys post the shots from the game??????
- Little Powell
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Re:McLaws scenario question
The best way is to upload the shot to photobucket or one of those services and post the picture as a IMG.
Yes, the sharpshooters are VERY deadly. Maybe a little too deadly, although I've never really noticed it before. I'll bring it up for discussion to see if they can be toned down a bit. But just a tip, if you see that you are being attacked by a sharpshooter reg, move to column formation and get to them as soon as possible. Once they are in firing range of your guys, they run pretty easily.
garyknowz - The only thing I can think of is carrover. I can't remember if this scenario is carryover or not (don't have the scenario's in front of me) but if it is, Kershaw and Semmes could have taken a serious beating in a previous scenario.
Yes, the sharpshooters are VERY deadly. Maybe a little too deadly, although I've never really noticed it before. I'll bring it up for discussion to see if they can be toned down a bit. But just a tip, if you see that you are being attacked by a sharpshooter reg, move to column formation and get to them as soon as possible. Once they are in firing range of your guys, they run pretty easily.
garyknowz - The only thing I can think of is carrover. I can't remember if this scenario is carryover or not (don't have the scenario's in front of me) but if it is, Kershaw and Semmes could have taken a serious beating in a previous scenario.
Last edited by Little Powell on Tue Apr 20, 2010 1:19 pm, edited 1 time in total.
Re:McLaws scenario question
NY Cavalry wrote:
In TC2M they were 400 yds, with some exceptions.I wish they would change the sharpshooters unit. Their range is too far and they are too deadly. If I cannot charge them they usually withdraw on their own after running out of ammo and leaving me with 300 casualties.
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:McLaws scenario question
Sharpshooters are nasty!
I'd rather turn 5 batteries loose on them than send the infantry in.
I'd rather turn 5 batteries loose on them than send the infantry in.
Mark S. Tewes
Re:McLaws scenario question
Little Powell wrote:
Also, "taking cover" is not effective against the sharpshooters which seems odd to me. I lost as many infantry standing in formation as when laying down taking cover.
Little Powell wrote:
I agree. You have to treat them sort of like canister fire and get under the guns as quickly as possible. What caught me was that they were literally standing behind the main line of Union infantry, so virtually untouchable. Granted, this was the most extreme case, but it said something of their utter destructive power beyond what I think they were historically capable.But just a tip, if you see that you are being attacked by a sharpshooter reg, move to column formation and get to them as soon as possible. Once they are in firing range of your guys, they run pretty easily.
Also, "taking cover" is not effective against the sharpshooters which seems odd to me. I lost as many infantry standing in formation as when laying down taking cover.
Little Powell wrote:
That was my first thought too. But Hood hadn't even fully engaged yet, and Kershaw and Semmes are still in their original starting positions which casts some question to the carryover possibility. I alternatively wonder if it was a game balancing issue, but if so, given my lack of success, it seems to have tipped the scale to other way. Or perhaps I've just had a series of bad variants.garyknowz - The only thing I can think of is carrover. I can't remember if this scenario is carryover or not (don't have the scenario's in front of me) but if it is, Kershaw and Semmes could have taken a serious beating in a previous scenario.
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 

Re:McLaws scenario question
RETRACTION: When I took a closer look at Hood and several Union regiments, it appears that they WERE engaged earlier. I just didn't expect to see them pulled back from the front the way they were.
So, I guess it was a carryover as LP suggested. Sorry for the mistake.
So, I guess it was a carryover as LP suggested. Sorry for the mistake.
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 

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Re:McLaws scenario question
garyknowz wrote:
Sharpshooters are overpowered. I played the Sickle scenario and one of the Sharpshooter regiments caused 500+ casualties against a loss of -30. Obscene.Why are Kershaw and Semmes understrength by nearly 1500 men? I'm essentially losing an entire brigade from the get-go. From my end, there doesn't seem to be a compelling reason for it, neither have I been able to take the Wheatfield and win the scenario after seven tries. Perhaps every variant I've played has three divisions rushing to the Peach Orchard, but it's been a rather frustrating endeavor thus far.
Also, do the sharpshooter seem to be overpowered to anyone else? As I stated elsewhere, I lost two full batteries in less than 7 minutes---80 casualties---at a range of over 350 yards in my last go-round. I know the sharpshooters were a crack unit, but this seems excessive IMHO.
Thanks!
Gary