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Erosion of Morale

Posted: Thu Apr 15, 2010 4:59 am
by Ingles of the 57th
One factor of Civil War life was the infectious jitteriness caused to a unit when a retreating or routed friendly unit passed near to or through their lines. My God, what's happening up front !

Would it not be possible to reproduce this phenomenon by subtracting a morale point from a unit when ever this happened. i.e. a retreating or routed unit from your Army passed within sight of (or perhaps so many yards radius from) any unit. Exclude, of course, planned retreats and withdrawals.

This could generate some spectacular cascades of routing amongst a near demoralised army as often happened in real life. (Italians, North Africa, 1942) This would be a great incentive to maintain the morale levels of your own troops as high as possible by keeping the officers close by.

Geoff Laver
Late of Her Majesty's 57th Regiment of Foot

Re:Erosion of Morale

Posted: Thu Apr 15, 2010 7:00 am
by Shirkon
Ingles of the 57th wrote:
One factor of Civil War life was the infectious jitteriness caused to a unit when a retreating or routed friendly unit passed near to or through their lines. My God, what's happening up front !

Would it not be possible to reproduce this phenomenon by subtracting a morale point from a unit when ever this happened. i.e. a retreating or routed unit from your Army passed within sight of (or perhaps so many yards radius from) any unit. Exclude, of course, planned retreats and withdrawals.

This could generate some spectacular cascades of routing amongst a near demoralised army as often happened in real life. (Italians, North Africa, 1942) This would be a great incentive to maintain the morale levels of your own troops as high as possible by keeping the officers close by.

Geoff Laver
Late of Her Majesty's 57th Regiment of Foot
This is already in the game. It's especially evident when the troops are of poor quality and a routed/retreating unit passes by.