Net score calculation. Is there a bug. ?
Posted: Thu Apr 15, 2010 4:25 am
This could have gone in the “To the Round Tops” thread but that seemed to be getting a bit cluttered so I have started a new one.
In three scenarios (09,10,12) I have noticed what I can only conclude is an error in calculating the final score.
I tested this by switching to the “untrained” skill setting.
I got the objectives early in each scenario, held them for almost the full time and wiped out every enemy in sight with a kill rate of about ten to one.
Each time the basic “gross” score was well over the “major victory” score but I found that this was being reduced by almost 50% in the final "net score"calculation presumably for “enemy achievements”
But the enemy achievements in these cases were in fact almost nothing, no objectives, no routings, no kill superiority. I fail to see how the large deductions observed and applied could have come about except by some error in the algorithm.
I saw no sign of the "dead officer" cascade syndrome that can sometimes inflate scores of one side or the other remarkably.
In three scenarios (09,10,12) I have noticed what I can only conclude is an error in calculating the final score.
I tested this by switching to the “untrained” skill setting.
I got the objectives early in each scenario, held them for almost the full time and wiped out every enemy in sight with a kill rate of about ten to one.
Each time the basic “gross” score was well over the “major victory” score but I found that this was being reduced by almost 50% in the final "net score"calculation presumably for “enemy achievements”
But the enemy achievements in these cases were in fact almost nothing, no objectives, no routings, no kill superiority. I fail to see how the large deductions observed and applied could have come about except by some error in the algorithm.
I saw no sign of the "dead officer" cascade syndrome that can sometimes inflate scores of one side or the other remarkably.