CMP 3.0 OOB Pack

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Garnier
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Joined: Thu May 07, 2009 6:43 pm

CMP 3.0 OOB Pack

Post by Garnier »

Here's the link. Use the mod updater to install the mod.

http://www.mastersofthefield.com/garnie ... P3_OOBPack

I've (hopefully successfully) converted all of the Open Play OOBs that come with CMP 3.0 for TC2M.

There's no way I could test all 73 of them, I've only tested two, namely OB_1stM and OB_Antietam. These worked, so apart from possible mistakes by their authors, I hope they'll all work. Please report any issues.

I have to go to bed now.
Last edited by Garnier on Thu Apr 15, 2010 11:31 am, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Michael Slaunwhite
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Re: CMP 3.0 OOB Pack

Post by Michael Slaunwhite »

Hi Garnier.

Excellent....keep them coming, or are there anymore out there?

Cheers...
Southern Son
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Re:CMP 3.0 OOB Pack

Post by Southern Son »

Garnier wrote:
Here's the link. Use the mod updater to install the mod.

http://www.mastersofthefield.com/garnie ... P3_OOBPack

I've (hopefully successfully) converted all of the Open Play OOBs that come with CMP 3.0 for TC2M.

I've only tested two of them, namely OB_1stM and OB_Antietam. These worked, so apart from possible mistakes by their authors, I hope they'll all work. Please report any issues.

I have to go to bed now.
Garnier,got this message after step 8. Now you are ready to install mods. Click "Mods -> Add new mod..."

Unable to read index.txt

:dry:
Southern Son
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Posts: 62
Joined: Mon Mar 29, 2010 2:38 am

Re:CMP 3.0 OOB Pack

Post by Southern Son »

Southern Son wrote:
Garnier wrote:
Here's the link. Use the mod updater to install the mod.

http://www.mastersofthefield.com/garnie ... P3_OOBPack

I've (hopefully successfully) converted all of the Open Play OOBs that come with CMP 3.0 for TC2M.

I've only tested two of them, namely OB_1stM and OB_Antietam. These worked, so apart from possible mistakes by their authors, I hope they'll all work. Please report any issues.

I have to go to bed now.
Garnier,got this message after step 8. Now you are ready to install mods. Click "Mods -> Add new mod..."

Unable to read index.txt

:dry:

Don't know what happend, but after an restart of my PC, it worked.
Will try some of the OOBs.
:woohoo:
Southern Son
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Re:CMP 3.0 OOB Pack

Post by Southern Son »

So, i started some of the OOBs.
Most of them worked. :woohoo:
Cedar Mountain_FM crashed
Chickamauga_FM crashed: :blink:

12:01:43 Error in scenario.csv file, 89TH_OHIO repeated id name.
12:01:43 Error in scenario.csv file, 69TH_OHIO repeated id name.
12:01:43 Error in scenario.csv file, 1ST_WISCONSIN repeated id name.
12:01:43 Error in scenario.csv file, 4TH_KENTUCKY repeated id name.
12:01:43 Error in scenario.csv file, 5TH_KENTUCKY repeated id name.
and so on


But, again great work.
Thanks a lot.

Now you must find a way that we could convert our own OOBs from the CMP3.0. :laugh:
After that you can make a little trip to Hawaii and relax. ;)
Last edited by Southern Son on Thu Apr 15, 2010 5:29 am, edited 1 time in total.
Garnier
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Re:CMP 3.0 OOB Pack

Post by Garnier »

Unable to read index.txt
This means that the link you entered was invalid, in this case it was because the forum software crops the "http" part off the beginning of links. I set the updater to add the "http" part back on if it's missing when you register mods, so this particular problem shouldn't happen.


I also put the CMP 3 conversion stuff online so the oob editor should be able to convert cmp 3 oobs now, try it.
Last edited by Garnier on Thu Apr 15, 2010 9:28 am, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Southern Son
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Re:CMP 3.0 OOB Pack

Post by Southern Son »

Garnier wrote:
Unable to read index.txt
This means that the link you entered was invalid, in this case it was because the forum software crops the "http" part off the beginning of links. I set the updater to add the "http" part back on if it's missing when you register mods, so this particular problem shouldn't happen.


I also put the CMP 3 conversion stuff online so the oob editor should be able to convert cmp 3 oobs now, try it.
I tried it and I converted 3 of my OObs. :woohoo:

But when i loaded the OObs in the game, they crashed.
Chattanooga SOWGB.log
Game Launched
16:38:42
16:38:52 PR: (WARNING) Device Caps:
16:38:52 PR: (WARNING) FogTable: 1
16:38:52 PR: (WARNING) FogVertex: 1
16:38:52 PR: (WARNING) AlphaBlend: 1
16:38:52 PR: (WARNING) BilinearFilter: 1
16:38:52 PR: (WARNING) DDRAWHasAGP: 1
16:38:52 PR: (WARNING) WBuffer: 0
16:38:52 PR: (WARNING) MaxTextureWidth: 16384
16:38:52 PR: (WARNING) MaxTextureHeight: 16384
16:38:52 PR: (WARNING) SquareTexture: 0
16:38:52 PR: (WARNING) Pow2Textures: 0
16:38:52 PR: (WARNING) MaxBlendStages: 8
16:38:52 PR: (WARNING) MaxSimultaneous: 8
16:38:52 PR: (WARNING) SeparateTextureMemory: 0
16:38:52 PR: (WARNING) Projected Textures: 1
16:38:52 PR: (WARNING) Hardware TnL: 1
16:38:52 PR: (WARNING) ScissorTest: 1
16:38:52 PR: (WARNING) StencilDepth: 8
16:38:52 PR: (WARNING) Two Sided Stencil: 1
16:38:52 PR: (WARNING) NPatches: 0
16:38:52 PR: (WARNING) Pixel Shader Profile: 7
16:38:52 PR: (WARNING) Vertex Shader Profile: 4
16:38:52 Loading Defined Lists
16:38:52 Initializing
16:38:52 SOWGB Loaded
16:38:52 16:38:52
16:38:56 Error in scenario.csv file, 89TH_OHIO repeated id name.
16:38:56 Error in scenario.csv file, 69TH_OHIO repeated id name.
16:38:56 Error in scenario.csv file, 1ST_WISCONSIN repeated id name.
16:38:56 Error in scenario.csv file, 4TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 5TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 6TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 2ND_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 1ST_OHIO repeated id name.
16:38:56 Error in scenario.csv file, 3RD_OHIO repeated id name.
16:38:56 Error in scenario.csv file, 10TH_OHIO repeated id name.
16:38:56 Error in scenario.csv file, 2ND_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 4TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 6TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 9TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 2ND_TENNESSEE repeated id name.
16:38:56 Error in scenario.csv file, 5TH_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 3RD_ARKANSAS repeated id name.
16:38:56 Error in scenario.csv file, 1ST_TENNESSEE repeated id name.
16:38:56 Error in scenario.csv file, 2ND_TENNESSEE repeated id name.
16:38:56 Error in scenario.csv file, 11TH_TENNESSEE repeated id name.
16:38:56 Error in scenario.csv file, 4TH_ALABAMA repeated id name.
16:38:56 Error in scenario.csv file, 1ST_GEORGIA repeated id name.
16:38:56 Error in scenario.csv file, 2ND_GEORGIA repeated id name.
16:38:56 Error in scenario.csv file, 2ND_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 3RD_KENTUCKY repeated id name.
16:38:56 Error in scenario.csv file, 9TH_KENTUCKY repeated id name.
16:38:59 Error in scenario.csv file, SCOUTS repeated id name.
16:38:59 Error in scenario.csv file, BATTERY130 repeated id name.
16:39:01 Error in scenario.csv file, SCOUTS repeated id name.
16:39:01 Error in scenario.csv file, BATTERY130 repeated id name.
16:39:03 Loading SandBox
16:39:03 Load your muskets...
16:39:03 16:39:03
16:39:03 Loading SandBox
16:39:03 Loading Map (3_CulpsHill)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 BAD STRING ID -
07:00:00 NOT FOUND ID -
07:00:00 NOT FOUND - Merill Carbine
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 Graphic not found CFM_Bragg
07:00:00 Flag not found while loading unit: CFM_Bragg
07:00:00 Graphic not found CFM_Bragg
:blush:
Garnier
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Joined: Thu May 07, 2009 6:43 pm

Re:CMP 3.0 OOB Pack

Post by Garnier »

Ah, I didn't notice all those CFM's in the CMP 3 sprites file. I've set them up to convert properly, and also updated the CMP 3 oob pack. Try now.

One other thing in your oob, "the Merill" Carbine is spelled wrong, it should be "Merrill Carbine". Don't know if that would cause another crash.

Edit:
Another thing, you've got multiple units with the same ID. Haven't tested this myself, so I don't know how the game will handle that, but I think it's a problem.
Last edited by Garnier on Thu Apr 15, 2010 10:51 am, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Southern Son
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Posts: 62
Joined: Mon Mar 29, 2010 2:38 am

Re:CMP 3.0 OOB Pack

Post by Southern Son »

Garnier wrote:
Ah, I didn't notice all those CFM's in the CMP 3 sprites file. I've set them up to convert properly, and also updated the CMP 3 oob pack. Try now.

One other thing in your oob, "the Merill" Carbine is spelled wrong, it should be "Merrill Carbine". Don't know if that would cause another crash.

Edit:
Another thing, you've got multiple units with the same ID. Haven't tested this myself, so I don't know how the game will handle that, but I think it's a problem.

:woohoo: :woohoo:
They worked!!!!!!!!!!!!
Except the Chattanooga OOB. I didn't made this OOB, i downloaded it from the MadMinute Forum. Worked fine for me in TC2M.
;)
Garnier
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Joined: Thu May 07, 2009 6:43 pm

Re:CMP 3.0 OOB Pack

Post by Garnier »

Email me the OOB to garnier at fastmail.fm if you want, I might find what's wrong.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
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