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Possible captured unit bug and a pathing question

Posted: Wed Apr 14, 2010 7:37 pm
by garyknowz
First, not sure if this is a bug per se, but it nevertheless deserves attention. I've had a few issues with captured units blocking my target unit. Is it supposed to do that? Since it takes a while for the unit to disappear, in a couple cases my numerical superiority was squandered whilst I waited for the captured unit to disappear. It doesn't seem quite accurate.

Secondly, the reason for the pathing/waypoints the AI takes was explained to me before, and I empathize with the rationale---even largely agree with it. So don't take this as criticism, but rather a is-this-something-you-might-consider-addressing-in-the-future reference. But I've found certain aspects of the pathing/waypoints a unit uses to be little frustrating at times. During the war, it was common occurrence for a company to open ranks via a flanking maneuvers to allow a column of infantry to pass through. Yet currently, the pathing a unit takes hinders my ability to intentionally pass a columned unit through without fully wheeling the entire stationary regiment. It also has made performing complicated, coordinated maneuvers difficult without a great deal of micromanaging. So, if this is something that can be reexamined in the future, perhaps to allow for a couple exceptions, I'd be much obliged.Thanks all!

Kindest regards!
Gary

Re: Possible captured unit bug and a pathing question

Posted: Wed Apr 14, 2010 8:38 pm
by norb
I think that a captured unit should be ignored, and if you get a saved game to us I'll take a look.

I think that a lot of the testers would agree with your frustration. I am not against adjusting how it works. This came up many times during testing. I have considered only having it enforced against engaged units. We'll bring it up.

Re:Possible captured unit bug and a pathing question

Posted: Wed Apr 14, 2010 9:58 pm
by Davinci
Norb ; I like the current system of stopping the units from walking through each other, whether they are engaged, or not, but I think that the system can be improved with each of the up-coming patches.

Here is an example of moving a unit behind other units, the unit that is moving will chart a course \ path, but will not update the path, even if the route has been made shorter.

I understand that you are fighting for every FPS , and the LOS , and path-finding plays a major part into this, but you have a very good system that exceeds the previous version. If you abandon this system, instead of building upon it, I think that would be a bad choice. But, then-again, I’m not the one that is doing all of the hard-work !
Basically, keep all of the units from marching through each other, other than having a unit retreat through the lines.

Giving unit a movement - behind the lines.
Image

While unit is moving, switch other units into column.
Image

The moving unit stays with the first movement waypoint, does not update path.
Image

davinci

Re:Possible captured unit bug and a pathing question

Posted: Wed Apr 14, 2010 11:00 pm
by norb
There is a path update if I remember correctly, but it's only in certain cases and probably not the case you are showing. I think that it depends on how long they have been marching.

Don't worry, this thing is a ton of work and I won't change anything of this magnitude without a team consensus that it needs to be changed. I'm just bringing it up for discussion at this point.

Re:Possible captured unit bug and a pathing question

Posted: Thu Apr 15, 2010 4:14 pm
by garyknowz
Thanks norb. I was hesitant to bring this up because even though I don't know squat about coding, I can imagine how difficult it would be to address the issue without a small army of coders to handle it. Besides, it is not a deal breaker by any means. I'm just a perfectionist by nature—in my own line of work and home life. The fact that I love the game says a great deal. I can go on hour-long tirades on the ahistoric tendencies and gaminess of other titles, so that I'm quibbling about pathing is actually a good sign as opposed to bad.

I'll see if I can recreate and get a save of the captured unit issue.