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Re:TC2M -> SOWGB - Order Of Battle Converter - Available

Posted: Tue Aug 10, 2010 6:47 am
by ADukes
I know but you could assign different portraits for different classes such I made in the CMP.csv.

E.g.:

Code: Select all

11,Art_Captain,(10-7)
11,Art_Colonel,(10-7)
11,CavDiv_BrigGen,(9-7)
11,CavDiv_Colonel,(9-7)
11,Div_BrigGen,(8-7)
11,Div_Colonel,(8-7)
The problem right now is that it isn't recognized by the tool because of the hardcoded arbitrary.


Something strange with the latest version.
I get an converting error if I try to convert one of my OOBs right after starting the tool but all following tries in the same session do work.

Another issue:
I have changed some of the assignments in the CMP.csv file but the converter doesn't recognize them.

From:

Code: Select all

10,Artillery_1,UGLB_USA_Art_Limbered_4
10,Artillery_2,UGLB_USA_Art_Limbered_5
10,Artillery_3,UGLB_USA_Art_Limbered_6
To:

Code: Select all

10,Artillery_1,UGLB_USA_Art_Limbered_5
10,Artillery_2,UGLB_USA_Art_Limbered_4
10,Artillery_3,UGLB_USA_Art_Limbered_6
After converting Artillery_1 is always UGLB_USA_Art_Limbered_4 and not UGLB_USA_Art_Limbered_5 as assigned.

Re:TC2M -> SOWGB - Order Of Battle Converter - Available

Posted: Tue Aug 10, 2010 3:21 pm
by ADukes
I think it would be better if you switch the conversion of Initiative -> Command and Loyalty -> Control to Loyalty -> Command and Initiative -> Control.


And now a suggestion for the Open Order and Horsemanship attributes.

You could calculate Open Order by summing Formation Drill + Loading + Accuracy. Then you divide the result by 3 and the rounded value could be used as Open Order value.

Horsemanship should be the same as Formation Drill but only for cavalry and artillery units, for all others the value has to be 0.

Re:TC2M -> SOWGB - Order Of Battle Converter - Available

Posted: Tue Aug 10, 2010 3:44 pm
by Garnier
I don't plan to work more on this right now, busy with other things. :)

Regarding converting to portraits, that can be easily done in a spreadsheet or a python script for instance.

And concerning the artillery conversion you described, I don't know. It worked for me when I tested it, and none of the conversions themselves are hardcoded.