Scenario Design
Posted: Fri Apr 02, 2010 1:47 am
Not sure how everyone else feels, but I'm a little disappointed in the realism of the scenario scoring. It is not only possible, but likely, to overwhelmingly mop up the field and suffer a defeat. The scoring system seems to require gamey tactics like charing batteries in the McPhearsons hill scenario in order to get enough points to qualify as a major win. Of course, in reality they could never have any such thing.
In a recent battle, i scored ~400 points. The major victory threshold was 3,000+. Of course, not a single reb remained on the field because i had routed them all.
Not really a big deal, I'm more focused on playing the scenarios out as I think a real commander would and not what my score is... but I would have liked to have seen some mechanism for encouraging conservation of forces. (score points for having less than a set # of casualties?)
In a recent battle, i scored ~400 points. The major victory threshold was 3,000+. Of course, not a single reb remained on the field because i had routed them all.
Not really a big deal, I'm more focused on playing the scenarios out as I think a real commander would and not what my score is... but I would have liked to have seen some mechanism for encouraging conservation of forces. (score points for having less than a set # of casualties?)