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Disabling AI
Posted: Thu Apr 01, 2010 11:06 am
by sweeteye
I would like to create a small test scenario for myself. One thing I cannot figure out is how to disable the AI so I can place the units in position. Could someone tell me the command to enter? Or do I have to wait for the sdk to come out?
Re: Disabling AI
Posted: Thu Apr 01, 2010 11:09 am
by ADukes
Add:
[Debug]
NoAI=1
to the sowgb.ini file.
Re:Disabling AI
Posted: Thu Apr 01, 2010 11:19 am
by RebBugler
To position ALL troops, you'll also need:
AlphaOmega=1
Set up completely for your requested design needs as:
[Debug]
NoAI=1
AlphaOmega=1
Re: Disabling AI
Posted: Thu Apr 01, 2010 11:24 am
by sweeteye
So it works the same as TC2M. Interestingly enough only one side remains stationary for me although they will not go into combat.I cannot take control of the moving side. I will keep working with it. I actually added the alpha omega part and it did not work.
Re: Disabling AI
Posted: Thu Apr 01, 2010 11:30 am
by Little Powell
sweeteye wrote:
So it works the same as TC2M. Interestingly enough only one side remains stationary for me although they will not go into combat.I cannot take control of the moving side. I will keep working with it. I actually added the alpha omega part and it did not work.
You have to make sure and check the Custom Options button.
Re: Disabling AI
Posted: Thu Apr 01, 2010 11:47 am
by sweeteye
Ok it is all coming together now. Thank you all for the speedy responses!