A few small gliches
Posted: Mon Mar 29, 2010 6:39 am
I have been playing through the tutorials and noticed a few small gliches --if you have been informed already of these I apologise.
1) When infantry units are responding to the "About turn" command and changing positions in the line they glide like icedancers ---wouldnt really frighten the enemy.
2)The order "Column of Regiments" always caused a crash to desktop.
3)Artillery units using "Road Movement" continually swung and spun limbers in a really dangerous way. Any well wishers lining the roadside would surely be decapitated.
4)Finally a request that when a "limber" or "unlimber" order is given there needs to be some visual clue or indicator that the action is in process. (I think TC2M had a little indicator which showed the time coming down)--otherwise you cannot tell whether the order has in fact been received and the action begun.
All minor issues but irritating ang game would benefit from remedies.
Thanks
1) When infantry units are responding to the "About turn" command and changing positions in the line they glide like icedancers ---wouldnt really frighten the enemy.
2)The order "Column of Regiments" always caused a crash to desktop.
3)Artillery units using "Road Movement" continually swung and spun limbers in a really dangerous way. Any well wishers lining the roadside would surely be decapitated.
4)Finally a request that when a "limber" or "unlimber" order is given there needs to be some visual clue or indicator that the action is in process. (I think TC2M had a little indicator which showed the time coming down)--otherwise you cannot tell whether the order has in fact been received and the action begun.
All minor issues but irritating ang game would benefit from remedies.
Thanks