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Game Play interruptions

Posted: Sun Aug 31, 2008 2:03 pm
by RebBugler
One of the few, but absolutely the most annoying aspects of TC2M game play are screen interruptions, stoppage of play. There should be an option to totally eliminate this unnecessary and burdensome feature. I like the order's and courier features, they are a great realistic plus...but don't stop play...flash'em across the screen or something! If I have to click off another dead courier message again, after the umpteenth time, I may get pissed off enough to make my own game...:woohoo:

Any plans to address this issue? :huh:

Re:Game Play interruptions

Posted: Mon Sep 01, 2008 11:20 pm
by norb
We have no plans for that. I honestly did not know that it was an issue. I will keep an eye out for it during testing. In MP, of course, nothing will stop game play.

Re:Game Play interruptions

Posted: Tue Sep 02, 2008 7:52 am
by estabu2
norb wrote:
We have no plans for that. I honestly did not know that it was an issue. I will keep an eye out for it during testing. In MP, of course, nothing will stop game play.
I have only played one RTS online (company of heroes) and it would be disasterous if there was a message that came up and stopped the game.

pause.... 105mm fireing for affect..... unpause.....pause....King Tiger spotted.....unpause


Oh, that would be horrible.

Re:Game Play interruptions

Posted: Tue Sep 02, 2008 9:21 am
by ironsight
RebBugler wrote:
I like the order's and courier features, they are a great realistic plus...but don't stop play...flash'em across the screen or something!
Yep, those messages are extremely annoying especially when multiple ones come in rapid succession! I like your idea of displaying them MOMENTARILY perhaps a few seconds at the top or bottom of the screen or anywhere out of the main play area...or maybe even scrolling those messages L>R across the screen.

Re:Game Play interruptions

Posted: Tue Sep 02, 2008 12:08 pm
by norb
Hitting the ESC key should kill them right away. The real problem is that you get too many too often. That's the bug that has to be fixed. Realize also that the engine has been rewritten and although it's based off of what I learned before and it acts mostly in the same way. Some bugs may no longer be in the game. Of course there's probably a ton of new bugs.

Re:Game Play interruptions

Posted: Thu Sep 04, 2008 8:51 am
by RebBugler
norb wrote:
Hitting the ESC key should kill them right away. The real problem is that you get too many too often. That's the bug that has to be fixed. Realize also that the engine has been rewritten and although it's based off of what I learned before and it acts mostly in the same way. Some bugs may no longer be in the game. Of course there's probably a ton of new bugs.
Great, there's hope here. Any way of flashing messages across the screen, or is this engine too far along to include this aspect?

Re:Game Play interruptions

Posted: Thu Sep 04, 2008 3:46 pm
by norb
I like the concept of the courier message and I think it's one of the great features. But I have to make sure that they don't happen too often like in the last engine.