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Units under Artillery Fire

Posted: Mon Feb 15, 2010 2:49 am
by Hancock the Superb
In TC2M, if you are marching your infantry and an enemy shell hits the unit, they double-quick, very annoying if you are trying to attack an enemy position and you don't want a regiment getting mauled 300 yards in advance of your position. Has this been rectified?

Also, cavalry flees 100 yards if they are hit with a single round and are not engaged. Is this rectified so cavalry do not retreat every time a shell hits them?

Re:Units under Artillery Fire

Posted: Mon Feb 15, 2010 7:58 am
by BOSTON
It's going to be interesting to see how cavalry reacts to specific targeting.

Re:Units under Artillery Fire

Posted: Tue Feb 16, 2010 6:28 pm
by Hancock the Superb
Maybe a function that allows a brigade commander to move his troops out of artillery fire if not fixed upon a target, but the double-quicking thing is annoying.

Perhaps something for Patch 1?