Can we see the Jump Maps?
Can we see the Jump Maps?
Hey, is it any way possible that we can view the Jump Maps , or if that is not possible, can we see the JPG battlefields for all of the maps?
I know that it is getting very close to release date, but don’t see any reason this request would cause a problem!
davinci
I know that it is getting very close to release date, but don’t see any reason this request would cause a problem!
davinci
The only true logic is that, there is no true logic!
- Little Powell
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Re:Can we see the Jump Maps?
Davinci wrote:
There have been updates since these were posted, but you can get the idea in the screenshots here: http://www.norbsoftware.com/Portal/inde ... &Itemid=53Hey, is it any way possible that we can view the Jump Maps , or if that is not possible, can we see the JPG battlefields for all of the maps?
I know that it is getting very close to release date, but don’t see any reason this request would cause a problem!
davinci
Re:Can we see the Jump Maps?
Thanks, Little Powell , I missed when those were posted!
But, this brings me to another question, if you don't mind!
If the house's, and fences are greatly reduced, what is the largest map size, that can be played on?
Thanks,
davinci
But, this brings me to another question, if you don't mind!
If the house's, and fences are greatly reduced, what is the largest map size, that can be played on?
Thanks,
davinci
The only true logic is that, there is no true logic!
Re:Can we see the Jump Maps?
Is there more than one jumpmap? Your SSs seem to leave out map designations from one shot to the next.
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
- Little Powell
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Re:Can we see the Jump Maps?
Davinci wrote:
BOSTON wrote:
Sorry, don't know about the max size. That would have to be a question for Norb, Jim, or one of the map guys.Thanks, Little Powell , I missed when those were posted!
But, this brings me to another question, if you don't mind!
If the house's, and fences are greatly reduced, what is the largest map size, that can be played on?
Thanks,
davinci
BOSTON wrote:
There are 4. Look for the shots that are maps, they are not in order.Is there more than one jumpmap? Your SSs seem to leave out map designations from one shot to the next.
Re:Can we see the Jump Maps?
Little Powell wrote:
davinci
OK, Thanks for the quick answers, Little Powell !Sorry, don't know about the max size. That would have to be a question for Norb, Jim, or one of the map guys.
davinci
The only true logic is that, there is no true logic!
Re:Can we see the Jump Maps?
The game maps are 2.48 miles per side. The game engine can handle larger sized maps but this size is about as big as we can handle with historical levels of map detail. We prototyped a double size map but discovered new problems. Since we didn't need that size for the game, we put the issue aside in the interests of getting the game out.
-Jim
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Re:Can we see the Jump Maps?
A bit off topic, but when I click on one of the screenshots from any of the albums it won't open. Anyone else have this problem? Tried it in three different browsers too.
CWGII -> SMG -> SMA -> WNLB -> ANGV -> TC -> TC2M -> SOW
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Re:Can we see the Jump Maps?
IronBMike wrote:
Try right clicking on the thumbnail and then select "Open link in new window".A bit off topic, but when I click on one of the screenshots from any of the albums it won't open. Anyone else have this problem? Tried it in three different browsers too.
You can get farther with a kind word and a gun than you can with a kind word alone.
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Re:Can we see the Jump Maps?
IronBMike wrote:
Ah, you beat me to it AJ. :laugh:
You have to right click on the picture, and select "open in new window".A bit off topic, but when I click on one of the screenshots from any of the albums it won't open. Anyone else have this problem? Tried it in three different browsers too.
Ah, you beat me to it AJ. :laugh:
Last edited by Little Powell on Sun Feb 14, 2010 12:52 pm, edited 1 time in total.