Walk a crooked mile
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Walk a crooked mile
In TC2M it seemed like when the troops were marching along a road and came to a bend or a turn the sprites made a (dont' know how to describe this) jerky direction change. Has any work been done in SOWG to smooth out the direction changes? Haven't played TC2M for a little while so I'm going to have to fire it up tonight to assure myself I'm asking a valid question.
Last edited by Amish John on Thu Oct 08, 2009 8:45 pm, edited 1 time in total.
You can get farther with a kind word and a gun than you can with a kind word alone.
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Re:Walk a crooked mile
Well if they are going to use 3d animations it shouldn't do that.
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
-Brig.Gen. Bernard Bee, Henry House
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Re:Walk a crooked mile
Amish John wrote:
OK, now it's tonight and I did go back to check myself and now I really don't see the jerky movement I thought I remembered. So unless others remember seeing what I thought I remembered....never mind :S Duh. What I do remember after playing TC2M tonight is what a great game it is and it makes me anticipate even more what SOWG will offer us.In TC2M it seemed like when the troops were marching along a road and came to a bend or a turn the sprites made a (dont' know how to describe this) jerky direction change. Has any work been done in SOWG to smooth out the direction changes? Haven't played TC2M for a little while so I'm going to have to fire it up tonight to assure myself I'm asking a valid question.
Last edited by Amish John on Thu Oct 08, 2009 8:50 pm, edited 1 time in total.
You can get farther with a kind word and a gun than you can with a kind word alone.
Re:Walk a crooked mile
Actually I know what your talking about Amish John.
It's when a given unit changes roads, that I notice it most. Just for a moment, the sprite(s) almost becomes two dementional when it makes the turn. Especially with officer sprites.
It's when a given unit changes roads, that I notice it most. Just for a moment, the sprite(s) almost becomes two dementional when it makes the turn. Especially with officer sprites.
Last edited by Ephrum on Thu Oct 08, 2009 10:01 pm, edited 1 time in total.
OHIO UNIVERSITY
Re:Walk a crooked mile
That issue is a function of the pixel size on the map file that defines terrain types. Making this file bigger reduces this problem but adversely affects overall game performance. It is just one of the many tradeoffs in game development.
-Jim
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863