Re: Scourge of War Update
Posted: Sat Apr 15, 2023 9:42 am
Great to have news.
No problem to pay for a game which will give so many hours of fun.
No problem to pay for a game which will give so many hours of fun.
Super happy to buy the game(s) again, Norb. Absolutely ADORE yall so much for the game that (in my opinion) is the BEST grand strategy game of all time, bar none.norb wrote: ↑Mon Apr 10, 2023 1:05 am Yes, repurchasing the game will be required as our plan now stands. It will be worth it. Not everything is getting overhauled, but the visuals will be. As of now the engine is not changing, but we should get some better implementation out of it. We are going to fully integrate with Steam for MP, etc. As soon as we can we will have an early access version so everyone can help test and make suggestions. Working on the store page currently.
We hope to have just one exe that will support everything. We will expose much more for modders. Building x64 means we can support a lot more uniforms and up the resolution of our maps.
I understand how some people would not be happy to purchase again, but it will be a different version a no one is required. The Matrix version will run fine for years to come. We have a big team that is giving up their time to enhance the game. Although no one ever gets rich working on the games, it is great to send out checks. All our games are royalty based, so everyone that significantly contributes to development receives a cut.
We could have just left it alone, but too many people kept pinging me wanting to do more. I have things that I've wanted to try. So we made the call.
I did have very wimpy multi threading in there, I am adding a lot more where possible. It's tough with the game design, but since our goal is enhancement, we have the time to focus.
Destraex wrote: ↑Mon Jan 30, 2023 10:57 am A little excited about this. I own the game on steam but really never enjoyed it but loved the concept of courier messengers, multiplayer sub commanders HITs etc. It would have been the perfect napoleonic game except;
Why? Because the ground textures being such large blocks compared to the sprites made it hard to look at because of the contrast of what looked like ground maps made that would have made soldiers 100x the size of the sprites look more at home on.
The other thing was not being able to appreciate the terrain because the trees were not drawn in even at fairly close distances on the best settings (I tried all the suggested tweaks off the forums way back).
Is the engine getting overhauled to support multi-threading? Or does it already?
Will owners of the current steam version have to re-purchase? Not that I mind too much if the game becomes playable. Just curious.
So just my 2c. 07 guys and great news. Don't stress and enjoy the process.