ADukes wrote:
Maybe you should finally switch to solid ammo instead of firing shells.
I have a better idea... I will switch to cannister and push the artillery in the front line.
Anyway, here's the results of this late and final (I guess) test. There are a few notes to be said about this test. The first one is that knowing I could not control O'Neal, I totally disregarded the safety of my infantry because I knew I would have to disregard the Union guns statistics as well.
The map is full of troops so the test was focused solely on my CSA artillery whose range was always around 500yds (some of the guns at around 400yds). My infantry was always behind my guns so as not to hinder the LOS.
I also believe I documented a very strange behaviour on behalf of one Union gun in particular that perhaps should be looked upon. At some point, the Union starts to come on my left side and one of my BDEs is exposed on its right flank because I turn it to face it so that it doesn't come close to cannister range.
Be advised bombing started at 14.10' and carried on until the end of the scenario which happened at 14.50' so this is about 40' of barrage. I let the AI handle ammunition and targets of course. Goal is to see how lethal the Arty really is without cannister and draw an average ***global***of efficiency according to the shoot/kill ratio, keeping in mind the AI will use Shrapnel first, Shell next and Solid in the end.
Here's the detailed breakdown. Deployment first, final statistics next.
Reese's guns carry 48 12 48 12 EACH. That's 120x4=480 ammo where 48 are out of range (Cannister) so that makes 432 total usable ammo for his battery.
At the end of the scenario, Reese shows as having 134 unexpended ammo which are actually 86 when cannister is subtracted. This means Reese's boys globally shot 346 rounds and his total kills are 35.
Total shot/hit ratio is --> 9,88
Fry has the same ammo "configuration" which is 48 12 48 12 EACH: 432 usable ammo for his battery just like Reese.
At the end of the scenario, Fry shows as having 173 unexpended ammo which become 125 once the 48 of cannister are subtracted. Fry has shot 259 rounds causing 27 casualties. More or less that's the same kill ratio as Reese.
Total shot/hit ratio is ---> 9,59
Page has a different ammo configuration: 48 18 42 12. The figures are the same on the total ammo available which is 480-48= 432.
At the end of the scenario, Page has 148 unused ammo - 48 cannister means 100 unexpended and usable. So, out of 432, Page's battery shot 332 rounds causing 4 total casualties on the Union.
Total shot/hit ratio is ---> 83
(I don't understand if you are really reading this but it means it takes
EIGHTYTHREE shots to kill just 1 enemy soldier)
Carter's battery has the same ammo configuration as Page: 48 18 42 12. Same maths again, 120 shots per gun, 480 total shots - 12x4=48 cannister. So, Carter starts with 480-48= 432 usable rounds.
At the end of the scenario, Carter's battery appears to have 212 unused rounds. 212-48=164. Carter's battery has shot 432-164= 268 rounds killing 9 troopers.
Total shot/hit ratio is ---> 29.7
I took this SS to make you see what it is McPherson's ridge when all my 16 guns are shooting at it at the same time. Be advised this is at REGULAR 1x speed.
At some point, during the barrage, I noticed that one of the Union guns arrived to my positions. I don't know how this happened but the gun was there and the limber at the objective. This gun shot and actually routed one of my guns but it didn't appear to be "present" because as you see there seems to be no target at such a close distance. To be honest I am not sure this gun really routed mine because I think the gun is actually at its limber. I can't understand why the AI moved this gun so close and I don't know if it used cannister to rout my gun so I guess something very strange happened here.
As already noted elsewhere (not by me) there's times when the routed gun shows the sprites of the horse and the limbered gun separated.
This is the end of the scenario, SS taken BEFORE the calculation screens. As you can see 16 guns could not cause any real damage to the Union camped at the objective. I am not entirely sure the camped BDE is fully in display, there may be more troops hiding behind but out of sight (hw settings show 700 yds at max), still, a concentration of units where you can see 3 RGT and 4guns remained with the final concentration unscathed with the exception of 2 Union guns which were routed.
The overall statistics displayed by this quick test show a total of 346+259+332+268= 1205 shots fired for a total of 75 kills.
The global shot/kill ratio is 1205/75 = 16,06 for Rodes' Division.
It means it takes 16 artillery shots to kill a single soldier.
I can't but look at these data in an analytic way and
pray I miscalculated and I would really be happy if I had.
I hope you guys credit me with using my time to help solving a problem rather than thinking bad of me because that Karma thing is going down down down... and I am a bit sad about it.
