10 Mile Map 1 and 2 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Martin James
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Re: 10 Mile Map - Released

Post by Martin James »


Hey Davinci. Another request, if doable. Would it be possible to expand 2 or 3 of the farms to the size of small towns? Or would it muck-up the frame rate?
I try to gauge things by how much is showing on the screen if you take a screenshot. So, as long as there is a little distance between the buildings, then it shouldn't be a major problem.

davinci
Many thanks Davinci. That'll be just dandy.

Martin
Last edited by Martin James on Sat Sep 29, 2012 12:50 pm, edited 1 time in total.
Reason: spelling
Martin James
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Re: 10 Mile Map - Released

Post by Martin James »

Lovely, Davinci!

What are all those things dotted around the map and that key on the right though??? No need for those. ;)
I agree. Big improvement. Are you plannng to name the farms (and towns :) )?

Thanks again for all your hard work.

Martin
Last edited by Martin James on Sat Sep 29, 2012 12:54 pm, edited 1 time in total.
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

What are all those things dotted around the map and that key on the right though??? No need for those. ;)
Help me out here, What dots and what key ?

I'm sort of sleeping, so I'm not seeing what you are seeing!

davinci
The only true logic is that, there is no true logic!
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

Are you planning to name the farms (and towns :) )?
Truthfully, I never thought about that!

Hey Martin after changing the road system to the lighter shade of brown, I had to change around most of the other textures, I had too many textures linked together, My Bad!

But, the good news is that I think it looks a lot better after switching some around, so Thanks for that suggestion about changing the roads.

davinci
The only true logic is that, there is no true logic!
Martin James
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Re: 10 Mile Map - Released

Post by Martin James »

You're very welcome. Anything I can do to keep your nose to the grindstone benefits all of us B)

Martin
Blaugrana
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Re: 10 Mile Map - Released

Post by Blaugrana »

What are all those things dotted around the map and that key on the right though??? No need for those. ;)
Help me out here, What dots and what key ?
I'm sort of sleeping, so I'm not seeing what you are seeing!
davinci
I was just kidding, davinci. I was referring to the unit icons and the legend. HITS & Couriers do it bare mapped.
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

I was just kidding, davinci. I was referring to the unit icons and the legend. HITS & Couriers do it bare mapped.
OK, now I understand!

Yes, I used to play that way, but changed for some reason or another. That map legend never served any purpose , and just wasted valuable space.

Here is the new Jump Map - but I think that you are using a different size, correct?

davinci
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Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

@Blaugrana - this will work I think on the Hit's and Courier Mod:

It is 852x852 - going by what MTG posted on page one!

davinci
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Blaugrana
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Re: 10 Mile Map - Released

Post by Blaugrana »

Thanks Davinci. Very kind of you. I will try it out as soon as I can get my son off the PC.

edit: I've just tried this out and it works. Brilliant map, davinci. Thanks again.

Best wishes,

Jeff
Last edited by Blaugrana on Sat Sep 29, 2012 7:33 pm, edited 1 time in total.
Jack ONeill
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Re: 10 Mile Map - Released

Post by Jack ONeill »

Martin,

In reply to your comment about units being all jumbled up at Corps level, I believe there is no way to fix it.

I noticed this right off in the old TC2M days. If you just give your Division/Corps/Whatever orders to follow their Commander on the road, that's what happens. All units go to the road and just start marching.

What I always do is take the time to move each Brigade/Battery down the road on its own (this is at Division Level Command. Harder to do if you are a Corps Commander). I do this for several reasons - 1) It's historically correct. 2) It takes time to get troops going, just like real life. 3) Troops arrive in the order they should, again historically correct. 4) YOU get to decide their Order of March, ie: which Brigade is your Advance Guard, do they need a Battery in support, (you have to unattach it so it will move quick enough), get your Cav out front to scout, (like it was supposed to), etc. I'm just kind of old fashioned that way, I guess.

Anyway, give it a try.

Jack B)

Dav - Sorry to not have tried out the map yet. Haven't had time to get the new (grrrr...) patch installed yet and put in the damn codes. Will get there eventually. Looking forward to it.
Last edited by Jack ONeill on Sun Sep 30, 2012 6:35 am, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
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