Page 5 of 12
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 12:27 pm
by Davinci
This will allow for some fixes with the best fonts - could also be used to create \ add some artifacts as in the ink not being prefect.
Take note that the program is probably going to take a while to get used to, the letters sort of like waypoints - with the waypoints forming the letters, moving one waypoint can cause the letter to appear ackward.
I did crash one of the TTF files - my changes must have to too much for the program to handle. It is probably better to change one letter at a time, this way if something happens - didn't spend hours doing something with no positive result.
davinci
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 12:33 pm
by born2see
Take note that the program is probably going to take a while to get used to, the letters sort of like waypoints - with the waypoints forming the letters, moving one waypoint can cause the letter to appear ackward.
The beauty of this message is the font can look a little funky. It's something written in the heat of battle.
http://users.lmi.net/mcm20me/20th_Maine ... /desk3.JPG
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 7:46 pm
by Davinci
Here is a small edit that will slightly correct the three biggest problems with the font that we are using.
The letters d , l, o - the letter l is still slightly messed up, but I did correct the other two.
Name changed so it will not over-write the previous one of LDScript3
MsgFont,MsgFont,LDScript.pft,0.9,
davinci
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 8:55 pm
by born2see
Looks good. Can you fix that "3"? I can't help but focus on it when I look at the message.
Thanks
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 9:03 pm
by Davinci
Hey, a strange thing just happened - with all of the various message mods that I have been working one, I still keep a sort of master mod that I always play on.
The problem appeared to be that the mods - that were not selected – seemed to be interfering with the master mod. I guess that I had too many with similar names, loading the same files.
At first I couldn’t put my finger on why the master mod was being over-ridden, especially considering that none of the other mods were selected.
So, I placed all of the other letter mod that I have been working on in one of my backup copies of the game.
Problem Solved!
Bottom line, there appears to be a small bug within the program – so remove all of the mods that you have been working on if they are very similar.
davinci
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 10:13 pm
by Davinci
Looks good. Can you fix that "3"? I can't help but focus on it when I look at the message.
Thanks
I don't have a three in the message that I use to test, so it might be fixed, might not!
Other letters that were slightly changed,
f , s , S , I , b.
New Name[/b] - LDScript1.pft
davinci
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 10:44 pm
by born2see
Check out this desk. Supposedly a reproduction of a campaign desk.

Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 11:04 pm
by Amish John
Check out this desk. Supposedly a reproduction of a campaign desk.

Where's the picture from? Looks like his paperwork is driving him to drink.
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 11:07 pm
by Davinci
Check out this desk. Supposedly a reproduction of a campaign desk.
Yes, I meant to make a comment about that earlier, I was probably in the middle of multi-tasking something, do you have ownership of that
desk?
davinci
Re: Old_Message_Mod
Posted: Sun Jul 10, 2011 11:42 pm
by born2see
No. I just did a search on Campaign Desks and this is the best I found. I think in the distant past some relative or friend of one had one which is how I knew there was such a thing.