Re:AP Hill Carryover Scenario Series - What If
Posted: Wed Sep 08, 2010 11:16 am
Game Launched
21:23:01 Version:SOWGB1.10
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21:23:20 Loading Defined Lists
21:23:20 Initializing
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21:23:45 Loading GBLP04-July2-End This Fight Here (C-Corps)
21:23:46 Load your muskets...
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14:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
14:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
14:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
14:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
14:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
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14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
14:00:00 ----------------loading: GFX_CS_National_Regt
14:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
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14:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
14:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
14:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
14:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
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14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
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14:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
14:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
14:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
14:00:00 ----------------loading: GFX_CS_National_Art
14:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
14:00:00 Loading GUI
14:00:00 ----------------loading: GFX_Terrain
14:00:00 ----------------loading: GFX_Weather
14:00:00 ----------------loading: GFX_MP_Stars
14:00:00 ----------------loading: GFX_Compass
14:00:00 ----------------loading: GFX_Flags
14:00:00 ----------------loading: GFX_US_Portraits_LVL1
14:00:00 ----------------loading: GFX_US_Portraits_LVL2
14:00:00 ----------------loading: GFX_US_Portraits_LVL3
14:00:00 ----------------loading: GFX_US_Portraits_LVL4
14:00:00 ----------------loading: GFX_US_Portraits_LVL5
14:00:00 ----------------loading: GFX_MS_Background
14:00:00 ----------------loading: GFX_MS_Buttons
14:00:00 ----------------loading: GFX_Bars
14:00:00 ----------------loading: GFX_CS_Portraits_LVL1
14:00:00 ----------------loading: GFX_CS_Portraits_LVL3
14:00:00 ----------------loading: GFX_CS_Portraits_LVL4
14:00:00 ----------------loading: GFX_CS_Portraits_LVL5
14:00:00 ----------------loading: GFX_BS_Background
14:00:00 ----------------loading: GFX_Groups
14:00:00 ----------------loading: GFX_Ammo
14:00:00 ----------------loading: GFX_Status_Icons
14:00:00 ----------------loading: GFX_BS_Buttons
14:00:00 ----------------loading: GFX_CS_Portraits_LVL2
14:00:00 ----------------loading: GFX_Surrender
14:00:00 Planting Fields
14:00:00 Creating Forests
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_GBPoplar
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdwoods1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_Smoke_1
14:00:00 ----------------loading: GFX_Tree_1
14:00:00 ----------------loading: GFX_Tree_2
14:00:00 ----------------loading: GFX_Tree_3
14:00:00 ----------------loading: GFX_Tree_4
14:00:00 ----------------loading: GFX_Tree_5
14:00:00 ----------------loading: GFX_Breastworks_3
14:00:00 ----------------loading: GFX_Tree_Bare_2
14:00:00 ----------------loading: GFX_Rock_2
14:00:00 ----------------loading: GFX_Tree_Bare_4
14:00:00 ----------------loading: GFX_Rock_3
14:00:00 ----------------loading: GFX_Tree_Bare_5
14:00:00 ----------------loading: GFX_Rock_1
14:00:00 ----------------loading: GFX_Tree_Bare_6
14:00:00 ----------------loading: GFX_Rock_5
14:00:00 Bringing out the dead
14:00:00 Buying Shrubbery
14:00:00 ----------------loading: GFX_Tree_Bare_1
14:00:00 ----------------loading: GFX_Tree_Bare_3
14:00:00 ----------------loading: GFX_Tree_A_1
14:00:00 ----------------loading: GFX_Tree_A_2
14:00:00 ----------------loading: GFX_Tree_A_3
14:00:00 ----------------loading: GFX_Tree_A_4
14:00:00 ----------------loading: GFX_Tree_6
14:00:00 ----------------loading: GFX_Tree_Large_2
14:00:00 ----------------loading: GFX_Tree_Large_1
14:00:00 ----------------loading: GFX_Orchard_Peach_2
14:00:00 ----------------loading: GFX_Orchard_Peach_1
14:00:00 ----------------loading: GFX_Orchard_A_1
14:00:00 ----------------loading: GFX_Orchard_2
14:00:00 ----------------loading: GFX_Orchard_1
14:00:00 ----------------loading: GFX_Rock_6
14:00:00 ----------------loading: GFX_Gravestone_1
14:00:00 ----------------loading: GFX_Gravestone_2
14:00:00 ----------------loading: GFX_Gravestone_3
14:00:00 ----------------loading: GFX_Gravestone_4
14:00:00 ----------------loading: GFX_Gravestone_5
14:00:00 ----------------loading: GFX_Bracken_A_3
14:00:00 ----------------loading: GFX_Bracken_A_2
14:00:00 ----------------loading: GFX_Bracken_A_4
14:00:00 ----------------loading: GFX_Bracken_A_1
14:00:00 ----------------loading: GFX_Stonewall_1
14:00:00 ----------------loading: GFX_Stonewall_2
14:00:00 ----------------loading: GFX_Stonewall_3
14:00:00 ----------------loading: GFX_Stonewall_4
14:00:00 ----------------loading: GFX_Oats_1
14:00:00 ----------------loading: GFX_Corn_1
14:00:00 ----------------loading: GFX_Wheat_1
14:00:00 ----------------loading: GFX_Breastworks_1
14:00:00 ----------------loading: GFX_Breastworks_2
14:00:00 ----------------loading: GFX_Tree_A_6
14:00:00 ----------------loading: GFX_Stonewall_5
14:00:00 ----------------loading: GFX_Stonewall_6
14:00:00 ----------------loading: GFX_Stonewall_7
14:00:00 Verifying Terrain Integrity
14:00:00 Planting Shrubbery
14:00:00 Mapping Roads
14:00:00 Avoiding Buildings
14:00:00 Total Collision Objs:340
14:00:00 Drafting chain of command
14:00:00 Chain of Command: Top Commander Maj Gen George G Meade
14:00:00 Chain of Command: Top Commander General Robert E Lee
14:00:00 Loading Battle Events
14:00:00 Battlescript ERROR - unit OOB_C_EPALEXANDER not found.
14:00:00 PRESS SPACE BAR TO BEGIN
14:00:00 SOWGB Level Loaded...
14:00:00 21:24:32
It happens after the message from Lee or just a couple of seconds in.
21:23:01 Version:SOWGB1.10
21:23:19 PR: (WARNING) Device Caps:
21:23:19 PR: (WARNING) FogTable: 1
21:23:19 PR: (WARNING) FogVertex: 1
21:23:19 PR: (WARNING) AlphaBlend: 1
21:23:19 PR: (WARNING) BilinearFilter: 1
21:23:19 PR: (WARNING) DDRAWHasAGP: 1
21:23:19 PR: (WARNING) WBuffer: 0
21:23:19 PR: (WARNING) MaxTextureWidth: 8192
21:23:19 PR: (WARNING) MaxTextureHeight: 8192
21:23:19 PR: (WARNING) SquareTexture: 0
21:23:19 PR: (WARNING) Pow2Textures: 0
21:23:19 PR: (WARNING) MaxBlendStages: 8
21:23:19 PR: (WARNING) MaxSimultaneous: 8
21:23:19 PR: (WARNING) SeparateTextureMemory: 0
21:23:19 PR: (WARNING) Projected Textures: 1
21:23:19 PR: (WARNING) Hardware TnL: 1
21:23:19 PR: (WARNING) ScissorTest: 1
21:23:19 PR: (WARNING) StencilDepth: 8
21:23:19 PR: (WARNING) Two Sided Stencil: 1
21:23:19 PR: (WARNING) NPatches: 0
21:23:19 PR: (WARNING) Pixel Shader Profile: 7
21:23:19 PR: (WARNING) Vertex Shader Profile: 4
21:23:20 Loading Defined Lists
21:23:20 Initializing
21:23:20 SOWGB Loaded
21:23:20 21:23:20
21:23:45 Loading GBLP04-July2-End This Fight Here (C-Corps)
21:23:46 Load your muskets...
21:23:46 21:23:46
21:23:46 Loading GBLP04-July2-End This Fight Here (C-Corps)
21:23:46 Loading Map (4_PPT)
14:00:00 Loading Defined Lists
14:00:00 Loading Graphics
14:00:00 ----------------loading: GFX_Obj_Major
14:00:00 ----------------loading: GFX_Obj_UMajor
14:00:00 ----------------loading: GFX_Obj_CMajor
14:00:00 Loading Drills
14:00:00 Loading Experience Levels
14:00:00 Loading Personalities
14:00:00 Loading Tables
14:00:00 Loading Orders
14:00:00 Loading Battle Plans
14:00:00 Loading Ground Map
14:00:00 Building Map
14:00:00 Loading Explosions
14:00:00 ----------------loading: GFX_Smoke_1A
14:00:00 ----------------loading: GFX_Smoke_1B
14:00:00 ----------------loading: GFX_Smoke_1C
14:00:00 ----------------loading: GFX_Smoke_1D
14:00:00 ----------------loading: GFX_Smoke_2A
14:00:00 ----------------loading: GFX_Smoke_2B
14:00:00 ----------------loading: GFX_Smoke_2C
14:00:00 ----------------loading: GFX_Smoke_2D
14:00:00 ----------------loading: GFX_Smoke_3A
14:00:00 ----------------loading: GFX_Smoke_3B
14:00:00 ----------------loading: GFX_Smoke_3C
14:00:00 ----------------loading: GFX_Smoke_3D
14:00:00 Loading Artillery Ammo
14:00:00 ----------------loading: GFX_Burst_Solid
14:00:00 ----------------loading: GFX_Burst_Shell
14:00:00 ----------------loading: GFX_Burst_Shrapnel
14:00:00 ----------------loading: GFX_Burst_Canister
14:00:00 Loading Arsenal
14:00:00 Applying layout to map
14:00:00 Loading 2nd String
14:00:00 ----------------loading: GFX_Burst_Ground_1
14:00:00 ----------------loading: GFX_Burst_Ground_2
14:00:00 ----------------loading: GFX_Burst_Ground_3
14:00:00 ----------------loading: GFX_Burst_Ground_4
14:00:00 ----------------loading: GFX_Obj_Shadow
14:00:00 Building Armies
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
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14:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
14:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
14:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
14:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
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14:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
14:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
14:00:00 ----------------loading: GFX_US_National
14:00:00 ----------------loading: GFX_FlagFlair
14:00:00 ----------------loading: GFX_Wheel
14:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
14:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
14:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
14:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
14:00:00 ----------------loading: GFX_US_2C_HQ
14:00:00 ----------------loading: GFX_US_2C2D
14:00:00 ----------------loading: GFX_US_2C2D1B
14:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
14:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
14:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
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14:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
14:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
14:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
14:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
14:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
14:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
14:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
14:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
14:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
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14:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
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14:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
14:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
14:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
14:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
14:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
14:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
14:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
14:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
14:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
14:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
14:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
14:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
14:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
14:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
14:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
14:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
14:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
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14:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
14:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
14:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
14:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
14:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
14:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
14:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
14:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
14:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
14:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
14:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
14:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
14:00:00 ----------------loading: GFX_US_National_Regt
14:00:00 ----------------loading: GFX_US_ME_Regt
14:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
14:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
14:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
14:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
14:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
14:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
14:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
14:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
14:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
14:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
14:00:00 ----------------loading: GFX_US_MA_Regt
14:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
14:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
14:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
14:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
14:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
14:00:00 ----------------loading: GFX_US_Eagle_Regt
14:00:00 ----------------loading: GFX_US_NY_Regt
14:00:00 ----------------loading: GFX_US_2C2D2B
14:00:00 ----------------loading: GFX_US_PA_Regt
14:00:00 ----------------loading: GFX_US_2C2D3B
14:00:00 ----------------loading: GFX_US_MI_Regt
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
14:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
14:00:00 ----------------loading: GFX_TRANS_Mules_Walk
14:00:00 ----------------loading: GFX_TRANS_Mules_Stand
14:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
14:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
14:00:00 ----------------loading: GFX_US_National_Cav
14:00:00 ----------------loading: GFX_US_2C_Art
14:00:00 ----------------loading: GFX_US_NY
14:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
14:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
14:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
14:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
14:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
14:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
14:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
14:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
14:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
14:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
14:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
14:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
14:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
14:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
14:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
14:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
14:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
14:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
14:00:00 ----------------loading: GFX_US_RI
14:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
14:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
14:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
14:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
14:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
14:00:00 ----------------loading: GFX_US_Eagle
14:00:00 ----------------loading: GFX_US_3C_HQ
14:00:00 ----------------loading: GFX_US_3C1D
14:00:00 ----------------loading: GFX_US_3C1D1B
14:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
14:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
14:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
14:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
14:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
14:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
14:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
14:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
14:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
14:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
14:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
14:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
14:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
14:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
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14:00:00 ----------------loading: GFX_US_3C2D
14:00:00 ----------------loading: GFX_US_3C2D1B
14:00:00 ----------------loading: GFX_US_NH_Regt
14:00:00 ----------------loading: GFX_US_NJ_Regt
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14:00:00 ----------------loading: GFX_US_3C2D3B
14:00:00 ----------------loading: GFX_US_3C_Art
14:00:00 ----------------loading: GFX_US_NJ
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14:00:00 ----------------loading: GFX_US_5C3D
14:00:00 ----------------loading: GFX_US_5C3D1B
14:00:00 ----------------loading: GFX_US_5C3D3B
14:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
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14:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
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14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
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14:00:00 ----------------loading: GFX_CS_National_Regt
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14:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
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14:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
14:00:00 ----------------loading: GFX_CS_National_Art
14:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
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14:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
14:00:00 Loading GUI
14:00:00 ----------------loading: GFX_Terrain
14:00:00 ----------------loading: GFX_Weather
14:00:00 ----------------loading: GFX_MP_Stars
14:00:00 ----------------loading: GFX_Compass
14:00:00 ----------------loading: GFX_Flags
14:00:00 ----------------loading: GFX_US_Portraits_LVL1
14:00:00 ----------------loading: GFX_US_Portraits_LVL2
14:00:00 ----------------loading: GFX_US_Portraits_LVL3
14:00:00 ----------------loading: GFX_US_Portraits_LVL4
14:00:00 ----------------loading: GFX_US_Portraits_LVL5
14:00:00 ----------------loading: GFX_MS_Background
14:00:00 ----------------loading: GFX_MS_Buttons
14:00:00 ----------------loading: GFX_Bars
14:00:00 ----------------loading: GFX_CS_Portraits_LVL1
14:00:00 ----------------loading: GFX_CS_Portraits_LVL3
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14:00:00 ----------------loading: GFX_BS_Background
14:00:00 ----------------loading: GFX_Groups
14:00:00 ----------------loading: GFX_Ammo
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14:00:00 ----------------loading: GFX_CS_Portraits_LVL2
14:00:00 ----------------loading: GFX_Surrender
14:00:00 Planting Fields
14:00:00 Creating Forests
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_GBPoplar
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdwoods1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_Smoke_1
14:00:00 ----------------loading: GFX_Tree_1
14:00:00 ----------------loading: GFX_Tree_2
14:00:00 ----------------loading: GFX_Tree_3
14:00:00 ----------------loading: GFX_Tree_4
14:00:00 ----------------loading: GFX_Tree_5
14:00:00 ----------------loading: GFX_Breastworks_3
14:00:00 ----------------loading: GFX_Tree_Bare_2
14:00:00 ----------------loading: GFX_Rock_2
14:00:00 ----------------loading: GFX_Tree_Bare_4
14:00:00 ----------------loading: GFX_Rock_3
14:00:00 ----------------loading: GFX_Tree_Bare_5
14:00:00 ----------------loading: GFX_Rock_1
14:00:00 ----------------loading: GFX_Tree_Bare_6
14:00:00 ----------------loading: GFX_Rock_5
14:00:00 Bringing out the dead
14:00:00 Buying Shrubbery
14:00:00 ----------------loading: GFX_Tree_Bare_1
14:00:00 ----------------loading: GFX_Tree_Bare_3
14:00:00 ----------------loading: GFX_Tree_A_1
14:00:00 ----------------loading: GFX_Tree_A_2
14:00:00 ----------------loading: GFX_Tree_A_3
14:00:00 ----------------loading: GFX_Tree_A_4
14:00:00 ----------------loading: GFX_Tree_6
14:00:00 ----------------loading: GFX_Tree_Large_2
14:00:00 ----------------loading: GFX_Tree_Large_1
14:00:00 ----------------loading: GFX_Orchard_Peach_2
14:00:00 ----------------loading: GFX_Orchard_Peach_1
14:00:00 ----------------loading: GFX_Orchard_A_1
14:00:00 ----------------loading: GFX_Orchard_2
14:00:00 ----------------loading: GFX_Orchard_1
14:00:00 ----------------loading: GFX_Rock_6
14:00:00 ----------------loading: GFX_Gravestone_1
14:00:00 ----------------loading: GFX_Gravestone_2
14:00:00 ----------------loading: GFX_Gravestone_3
14:00:00 ----------------loading: GFX_Gravestone_4
14:00:00 ----------------loading: GFX_Gravestone_5
14:00:00 ----------------loading: GFX_Bracken_A_3
14:00:00 ----------------loading: GFX_Bracken_A_2
14:00:00 ----------------loading: GFX_Bracken_A_4
14:00:00 ----------------loading: GFX_Bracken_A_1
14:00:00 ----------------loading: GFX_Stonewall_1
14:00:00 ----------------loading: GFX_Stonewall_2
14:00:00 ----------------loading: GFX_Stonewall_3
14:00:00 ----------------loading: GFX_Stonewall_4
14:00:00 ----------------loading: GFX_Oats_1
14:00:00 ----------------loading: GFX_Corn_1
14:00:00 ----------------loading: GFX_Wheat_1
14:00:00 ----------------loading: GFX_Breastworks_1
14:00:00 ----------------loading: GFX_Breastworks_2
14:00:00 ----------------loading: GFX_Tree_A_6
14:00:00 ----------------loading: GFX_Stonewall_5
14:00:00 ----------------loading: GFX_Stonewall_6
14:00:00 ----------------loading: GFX_Stonewall_7
14:00:00 Verifying Terrain Integrity
14:00:00 Planting Shrubbery
14:00:00 Mapping Roads
14:00:00 Avoiding Buildings
14:00:00 Total Collision Objs:340
14:00:00 Drafting chain of command
14:00:00 Chain of Command: Top Commander Maj Gen George G Meade
14:00:00 Chain of Command: Top Commander General Robert E Lee
14:00:00 Loading Battle Events
14:00:00 Battlescript ERROR - unit OOB_C_EPALEXANDER not found.
14:00:00 PRESS SPACE BAR TO BEGIN
14:00:00 SOWGB Level Loaded...
14:00:00 21:24:32
It happens after the message from Lee or just a couple of seconds in.