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Re: Trevilian Station Map - Released
Posted: Tue Sep 18, 2012 12:31 pm
by Crikey
Thanks for the kind comments. Much appreciated.
As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.
I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.
Cheers
B)
Re: Trevilian Station Map - Released
Posted: Tue Sep 18, 2012 3:13 pm
by Little Powell
Thanks for the kind comments. Much appreciated.
As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.
I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.
Cheers
B)
Yeah I forgot to put the fixed dat in the install. I'll have to get that in there.
Re: Trevilian Station Map - Released
Posted: Tue Sep 18, 2012 7:55 pm
by RebBugler
Maybe the portraits too?
Re: Trevilian Station Map - Released
Posted: Tue Sep 18, 2012 10:10 pm
by Crikey
Thanks LP & RB
How do you want to play this?
Now that I have access to a PC again, shall I make any further changes before you create a revised installer?
Perhaps this final version can include:
- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.
I should have time to do this in the next few days.
Crikey
Re: Trevilian Station Map - Released
Posted: Tue Sep 18, 2012 11:02 pm
by Little Powell
Thanks LP & RB
How do you want to play this?
Now that I have access to a PC again, shall I make any further changes before you create a revised installer?
Perhaps this final version can include:
- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.
I should have time to do this in the next few days.
Crikey
Check your email.

Re: Trevilian Station Map - Version 2
Posted: Mon Sep 24, 2012 6:07 am
by Little Powell
Version 2.0 with commander portraits posted. Also some minor fixes.
Re: Trevilian Station Map - Version 2
Posted: Mon Sep 24, 2012 12:38 pm
by Crikey
Thanks LP.
Grateful.
Here's the updated OOBs in action.

Re: Trevilian Station Map - Version 2
Posted: Mon Sep 24, 2012 1:57 pm
by Davinci
Crikey - Where did the new cabins come from?
Excellent Job!
davinci
Re: Trevilian Station Map - Version 2
Posted: Mon Sep 24, 2012 2:40 pm
by Crikey
D
It's one of 2nd-Tx which I tweaked. You can get it in the Trevilian dat.
B)
Re: Trevilian Station Map - Version 2
Posted: Mon Sep 24, 2012 2:58 pm
by Davinci
OK, Thanks!
Hey, I just now ran your map, excellent frame-rates - I think that I started with approximately 30 fps before it dropped when the AI started moving it's troops.
Also, your ground terrain sort of put's mine to shame, I'm going to have to work harder to catch-up with you!
davinci