Trevilian Station Map - Version 2
Re: Trevilian Station Map - Released
Thanks for the kind comments. Much appreciated.
As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.
I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.
Cheers
B)
As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.
I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.
Cheers
B)
- Little Powell
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- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Trevilian Station Map - Released
Yeah I forgot to put the fixed dat in the install. I'll have to get that in there.Thanks for the kind comments. Much appreciated.
As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.
I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.
Cheers
B)
- RebBugler
- Reactions:
- Posts: 4253
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Trevilian Station Map - Released
Maybe the portraits too?
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Trevilian Station Map - Released
Thanks LP & RB
How do you want to play this?
Now that I have access to a PC again, shall I make any further changes before you create a revised installer?
Perhaps this final version can include:
- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.
I should have time to do this in the next few days.
Crikey
How do you want to play this?
Now that I have access to a PC again, shall I make any further changes before you create a revised installer?
Perhaps this final version can include:
- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.
I should have time to do this in the next few days.
Crikey
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Trevilian Station Map - Released
Check your email.Thanks LP & RB
How do you want to play this?
Now that I have access to a PC again, shall I make any further changes before you create a revised installer?
Perhaps this final version can include:
- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.
I should have time to do this in the next few days.
Crikey

- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Trevilian Station Map - Version 2
Version 2.0 with commander portraits posted. Also some minor fixes.
Re: Trevilian Station Map - Version 2
Thanks LP.
Grateful.
Here's the updated OOBs in action.


Grateful.
Here's the updated OOBs in action.


Re: Trevilian Station Map - Version 2
Crikey - Where did the new cabins come from?
Excellent Job!
davinci
Excellent Job!
davinci
The only true logic is that, there is no true logic!
Re: Trevilian Station Map - Version 2
D
It's one of 2nd-Tx which I tweaked. You can get it in the Trevilian dat.
B)
It's one of 2nd-Tx which I tweaked. You can get it in the Trevilian dat.
B)
Re: Trevilian Station Map - Version 2
OK, Thanks!
Hey, I just now ran your map, excellent frame-rates - I think that I started with approximately 30 fps before it dropped when the AI started moving it's troops.
Also, your ground terrain sort of put's mine to shame, I'm going to have to work harder to catch-up with you!
davinci
Hey, I just now ran your map, excellent frame-rates - I think that I started with approximately 30 fps before it dropped when the AI started moving it's troops.
Also, your ground terrain sort of put's mine to shame, I'm going to have to work harder to catch-up with you!
davinci
The only true logic is that, there is no true logic!