Trevilian Station Map - Version 2

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Crikey
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Re: Trevilian Station Map - Released

Post by Crikey »

Thanks for the kind comments. Much appreciated.

As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.

I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.

Cheers

B)
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Little Powell
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Re: Trevilian Station Map - Released

Post by Little Powell »

Thanks for the kind comments. Much appreciated.

As with earlier maps, thanks to 2nd-Tx for his advice and sprites and the rest of the NSD team. And Garnier for his oob converter.

I noticed in Michael's movie that the wagons look blocky. This had been fixed but needs an updated macpherson.dat to be released. Hopefully this will be soon but LP will know more.

Cheers

B)
Yeah I forgot to put the fixed dat in the install. I'll have to get that in there.
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RebBugler
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Re: Trevilian Station Map - Released

Post by RebBugler »

Maybe the portraits too?
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Crikey
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Re: Trevilian Station Map - Released

Post by Crikey »

Thanks LP & RB

How do you want to play this?

Now that I have access to a PC again, shall I make any further changes before you create a revised installer?

Perhaps this final version can include:

- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.

I should have time to do this in the next few days.

Crikey
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Little Powell
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Re: Trevilian Station Map - Released

Post by Little Powell »

Thanks LP & RB

How do you want to play this?

Now that I have access to a PC again, shall I make any further changes before you create a revised installer?

Perhaps this final version can include:

- the updated McPherson.dat to show the updated wagons
- the new OOB portraits for Hampton/Sheridan etc
- an extended collision zone for the back of the Trevillians house to stop troops passing through the extension.

I should have time to do this in the next few days.

Crikey
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Little Powell
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Re: Trevilian Station Map - Version 2

Post by Little Powell »

Version 2.0 with commander portraits posted. Also some minor fixes.
Crikey
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Re: Trevilian Station Map - Version 2

Post by Crikey »

Thanks LP.

Grateful.

Here's the updated OOBs in action.

Image

Image
Davinci
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Re: Trevilian Station Map - Version 2

Post by Davinci »

Crikey - Where did the new cabins come from?

Excellent Job!

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Trevilian Station Map - Version 2

Post by Crikey »

D

It's one of 2nd-Tx which I tweaked. You can get it in the Trevilian dat.

B)
Davinci
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Re: Trevilian Station Map - Version 2

Post by Davinci »

OK, Thanks!

Hey, I just now ran your map, excellent frame-rates - I think that I started with approximately 30 fps before it dropped when the AI started moving it's troops.

Also, your ground terrain sort of put's mine to shame, I'm going to have to work harder to catch-up with you!

davinci
The only true logic is that, there is no true logic!
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