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Re: a couple of scenario editing questions
Posted: Thu Aug 23, 2012 12:52 am
by Baldwin
Well since it's impossible in MP, I'll just move them far out of LOS which should work just fine. They don't seem to move at the start unless you request it via courier.
Re: a couple of scenario editing questions
Posted: Thu Aug 23, 2012 2:41 am
by Marching Thru Georgia
RebBugler wrote:
After some pondering, maybe it won't work, otherwise units randomly placed in Open Play would from time to time get stuck in buildings, but this has NEVER been reported. Just the bad press we get about river placements, or being trapped on a sandbar.
I've been stuck in a building at the start of a game several times. Ceiling heights back then did not accommodate a man on horseback.

Re: a couple of scenario editing questions
Posted: Thu Aug 23, 2012 2:53 am
by Saddletank
Well since it's impossible in MP, I'll just move them far out of LOS which should work just fine. They don't seem to move at the start unless you request it via courier.
In my campaign scenario I placed the unwanted higher level generals all down in one corner of the map but towards the middle of the battle they still managed to ride to the front lines and, as you say, gave useless orders.
My scenario though also had combatant units at the corners of the map as well, so the generals arrived at the same time. If you design a scenario with the opposing sides much closer than the unwanted generals that should help.
Re: a couple of scenario editing questions
Posted: Thu Aug 23, 2012 7:01 am
by RebBugler
I think your best bet here for now is plan the way you opt your units before loading the game. One person pick the top officer, and the other folks pick their brigade or division, leaving one unit available for whoever picked the top officer. When play begins, TC the top officer(s) and send them away. Once TC'd, officers become TC zombies, as we refer to them in SOW testing. Of course they will be in the coc, but will give no orders.
I think this makes sense, but then again, I'm still not sure if this is what the problem is. Regardless, my last guess.