Does elevation or having numerous small hills in the large open spaces help with the fps rate?
I think that
very large hills will \ does bring down the
fps due to the fact that the game has to draw the
invisible polygons underneath the ground.
But, small hills or knolls scattered about the terrain shouldn’t any noticeable impact on the map in question.
How about lower areas that could be pocketed with swamps and ponds? I don't know anything about the terrain and how it affects the fps rate.
The
previous maps from the older game had an excellent
water system built-in, and it also had a very handy map-making-tool that would let you smoothly shape the banks of the creeks\streams.
This map-making-tool doesn’t have that same capability, but if the ponds are small, there is a way of doing them. I think that
Crikey added a small pond in one of his maps that were released.
So, adding small ponds around the map is do-able, so I’ll try to include them in this map.
Maybe a few railroads and a railway yard at one of the crossroads?
I’ll see if this is possible, it would probably have to be several miles from one end, and then curving slightly to extend about several miles before ending.
The reason behind that would be that this map is
huge , so that would equal hundreds of tracks to cover even a small area.
The units on the
Jump-Map appear close to each other, but they are actually a mile or more apart. If I had to guess, I would say that each inch on the Jump-Map probably represents a mile of terrain in the game.
The units that are marked with the
1 and the
2 are probably a little bit more than
two-half-miles apart in the game.
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davinci