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Re: MAP Zoom

Posted: Fri Jul 15, 2011 2:35 am
by Davinci
If the Wheat Field is in one quadrant and Little Round Top is in another, I have to switch back and forth to see all my units if I'm understanding you correctly.
That may or may not be true, depending on how the four sections are divided. But, isn’t the distance between the two more than half a mile.

Basically, no matter what, we have to come up with things that are do-able, not really what we want, but what we can achieve. I think that this is do-able.

This game is a prime example of a bunch of individual ideas that were brought together through time and effort.

I’m sure that we will all know real soon if this is possible, by different people testing \ throwing around different ideas.
That's a great idea. They would be buttons either on the toolbar, or on the mini-map screen when you pull up the full size map. NW, NE, SE, SW buttons.
I’m thinking that they can be displayed on the toolbar – four more icons really shouldn’t matter, but you are correct – they could be placed on the other map, while one closes, another one opens.

But, this is a lot easier typing this, than actually doing it, considering that I couldn’t even figure out that other problem that we had with the screens.

davinci

Re: MAP Zoom

Posted: Fri Jul 15, 2011 3:11 am
by Amish John
RebBugler wrote:
I find that their response is sporadic, sometimes taking 10 minutes or more to respond to orders. You know best, is this a bug? And I'm talking time after the message is received via courier, with the officers just a couple hundred yards apart.
Not a bug, a great feature. :) The dithering is mostly done by timid commanders. It's very human like. Try this in a sandbox game. Command Birney's Division of Sickle's III Corps. When the enemy appears, (sorry, but the Rebs are the enemy), order Ward to probe ahead. Off he goes immediately, without any fear. Now give Trobriand the same order. He will ride towards the rebel scum and reconnoiter for a few minutes. Then he'll ride back slowly to his men, thinking about what to do. After another delay, he will put one, maybe two regiments in motion. Once those are engaged he will eventually order up the rest of the brigade. Finally, try the same thing with Graham. His behavior will be somewhere between those two extremes. It's all based on their personalities and to a lesser extent, on whether they are having a good day or not.

I stumbled upon this behavior when first playing via couriers, just like you. Once I saw this, I realized a great feature of the game was being overridden by pointing and clicking. Norb really did an oustanding job in writing the personality AI.
The game programming using this level of detail in implementing personalities into the function of the game is just another great aspect of this wonderful game. It's another part of the game that you may not even be aware of or even think it's bug until it's explained to you.

Re: MAP Zoom

Posted: Fri Jul 15, 2011 6:23 am
by Davinci
Update - Well my first encounter with the quad map - I pretty much got beat-down.

I don't think that a quad map is possible.

Anybody have any luck with this?

davinci

Re: MAP Zoom

Posted: Fri Jul 15, 2011 6:37 am
by Little Powell
I haven't dove in yet, but plan to this weekend. The whole fact that changing the size of the map also changes the separation of the icons means that it can be done.. But changing the size, without taking up the whole screen etc. is the tough part... In other words, changing the resolution maybe but without changing the physical size.. If that makes any sense..

Re: MAP Zoom

Posted: Fri Jul 15, 2011 7:00 am
by Davinci
I haven't dove in yet, but plan to this weekend. The whole fact that changing the size of the map also changes the separation of the icons means that it can be done.. But changing the size, without taking up the whole screen etc. is the tough part... In other words, changing the resolution maybe but without changing the physical size.. If that makes any sense..
Little Powell – be sure to place all of the files that you plan on changing into a separate mod folder, just in-case you decide to abandon this project.

I’m glad that I created a back-up of my MOD and moved it to another location, so as not to damage my main mod files.

One of the main problems with this is that it appears that the Command_Map is directly linked to the size and shape of the Maneuver Map.

So, changing one, affects the other one, that is not good!

I was able to create the north-west quad – but that is about as far as I have gotten.

Here is the strange part about this, after accepting the fact that the quad was impossible, I left the Maneuver Map at 2048x2048.

I then created four sections of that map 1024x1024 and labeled them as map3, map4, map5, and map6 – all show a different part of the field.

But, while in the game – they all show the same screen view as the maneuver map.

I can’t quite figure that out.

davinci

Re: MAP Zoom

Posted: Fri Jul 15, 2011 7:06 am
by born2see
Davinci wrote:
But, while in the game – they all show the same screen view as the maneuver map
.

It's the "Black Box" effect. You put something in, something else comes out and you never know why...

Re: MAP Zoom

Posted: Fri Jul 15, 2011 6:06 pm
by Davinci
Davinci wrote:
But, while in the game – they all show the same screen view as the maneuver map
.

It's the "Black Box" effect. You put something in, something else comes out and you never know why...
I am now able to have all of the maps in the game, but I’m having trouble with the newer maps showing the icons.

I don’t think that this is in the code; at least I’m not able to change anything that allows this.

The problem at first seems to be that the main map cannot be a size of 2048x2048 it appears that this also is not in the code.

Pending…..

davinci

Re: MAP Zoom

Posted: Fri Jul 15, 2011 7:15 pm
by RebBugler
Although I'm too keen on the idea, the means to make it happen is intriguing. However, after spending a couple of hours last night trying to make it happen, I'm miffed. Building the big map to take the quadrants from is obviously the easy part, but how do you call it up? I tried adding another map call in the scenario config file, but that failed. The only way I can figure this will work is that every MM scaled up would have to be named uniquely, and called by that unique name in gamescreens. So, lots of buttons. Usually I learn something in failure, that's why I attempt lots of stuff, but this one left me empty of any reward. Maybe D will discover something for us all to learn by, or, ADukes will disclose a method that allows this. And, LP is also going to give it a shot...Good Luck.

Re: MAP Zoom

Posted: Fri Jul 15, 2011 10:57 pm
by dgard20
when I started this question I meant. Open map. Because it's hard to read the units and stuff I hoped for a zoom. Once zoomed into a particular area everthing (like messengers) would freeze. After looking unzoom and thnings would start again

Re: MAP Zoom

Posted: Sat Jul 16, 2011 4:33 am
by Davinci
I tried adding another map call in the scenario config file, but that failed.
RebBugler - I have both default maps, plus the four maps that I added (quads) already in the game, as you mentioned - that was the easy part.

The hard part is placing the map-icons on the right quad. This is going to take a combination of modders help.

davinci