working on mods

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Damned Black Hat
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Joined: Sun Jul 04, 2010 1:15 am

Re: working on mods

Post by Damned Black Hat »

I can't wait until we get to play with these. Phenomenal work!
Michael Slaunwhite
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Joined: Fri Jan 08, 2010 8:15 am

Re: working on mods

Post by Michael Slaunwhite »

I can't wait until we get to play with these. Phenomenal work!
I'm in full agreement. Very nice work so far from what I can see....so ETA? Will you be charging for this mod?

later!
gunship24
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Joined: Mon Jan 31, 2011 1:31 am

Re: working on mods

Post by gunship24 »

alessillo, loving your work. Enjoyed your frederick the great mod on TC2M. This looks awesome.
Michael Slaunwhite
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Re: working on mods

Post by Michael Slaunwhite »

Alesillo Wrote:
I made all animations for Zulu infantry, now I make british flags and officers. About the artillery problem, if it remains, I think that I'll make scenarios and OOBs without artillery units.
Didn't the brit's have arty for that war?
MikeCK
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Joined: Mon Mar 22, 2010 9:33 pm

Re: working on mods

Post by MikeCK »

I dont care about the zulu wars so much, but I'll be your best friend forever if you complete your 7 years war mod! :woohoo:
30th PVI
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Re: working on mods

Post by 30th PVI »

yes they had some arty. They also had Gatling Guns (primarly at the battle of Ulundi) and formed squares.
Michael Slaunwhite
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Re: working on mods

Post by Michael Slaunwhite »

yes they had some arty. They also had Gatling Guns (primarly at the battle of Ulundi) and formed squares.
Hi.

Cool.

Cheers.
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