Page 4 of 4

Re:The lay of the land

Posted: Mon Oct 20, 2008 3:24 pm
by ironsight
Louie wrote:
[channeling G. Marx] it was all done with the white of an egg [/channel]
White of an egg, H'mm! :dry: You got some talented eggs there!:)

With that artillery shell burst, was there a very short momentary speck of a yellowish/red flash at the epicenter of and preceding the smoke cloud?

That is the one thing in the artillery shell bursts in TC2M which detracts somewhat from realism.
I'd think to do it right though might be a PITA because the intensity and size of the flash should change depending on the viewer's relative distance from the burst and lighting conditions...overcast, storms, dusk, etc. and far off bursts should probably show no flashes.

Re:The lay of the land

Posted: Mon Oct 20, 2008 5:23 pm
by norb
ironsight wrote:
Louie wrote:
[channeling G. Marx] it was all done with the white of an egg [/channel]
White of an egg, H'mm! :dry: You got some talented eggs there!:)

With that artillery shell burst, was there a very short momentary speck of a yellowish/red flash at the epicenter of and preceding the smoke cloud?

That is the one thing in the artillery shell bursts in TC2M which detracts somewhat from realism.
I'd think to do it right though might be a PITA because the intensity and size of the flash should change depending on the viewer's relative distance from the burst and lighting conditions...overcast, storms, dusk, etc. and far off bursts should probably show no flashes.
I completely agree and our team reflects that. Derek basically works full time on effects and terrain graphics. This reflects NSD's dedication to making sure the maps are as realistic as possible.

Re:The lay of the land

Posted: Mon Oct 20, 2008 8:53 pm
by Hancock the Superb
Perhaps I shouldv'e asked here:

What are the size of the maps?

Re:The lay of the land

Posted: Mon Oct 20, 2008 11:24 pm
by norb
Hancock the Superb wrote:
Perhaps I shouldv'e asked here:

What are the size of the maps?
It's variable (again)

Re:The lay of the land

Posted: Mon Oct 20, 2008 11:58 pm
by Hancock the Superb
Wierd. But great for modding!!!

Maps are lookin good.

Just waiting for the scenarios and OOBs.

Re:The lay of the land

Posted: Tue Oct 21, 2008 12:11 am
by ironsight
Norb wrote:
I completely agree and our team reflects that. Derek basically works full time on effects and terrain graphics. This reflects NSD's dedication to making sure the maps are as realistic as possible.
A year or so ago, it sure seemed not much could trump TC2M as good as it was/is. I geuss that was then and this is now! You all have just about thought of everything. Man, I hope there's no shortage of CDs or (will it be DVDs) when the new game is finally released. ;)

Re:The lay of the land

Posted: Tue Oct 21, 2008 12:21 pm
by norb
There will be a direct download option. But we haven't focused too much on that right now.

Re:The lay of the land

Posted: Wed Oct 22, 2008 5:14 am
by Hancock the Superb
However a CD is much better.