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Re:Beta Patch

Posted: Fri Apr 09, 2010 3:04 pm
by Braxton Bragg
Norb do I need to install this patch? I am kinda worried by what may happen to my copy of the sim, dont want too have to reinstall etc

Braxton Bragg

Re:Beta Patch

Posted: Fri Apr 09, 2010 3:31 pm
by Southern Son
GShock wrote:
Hard to believe... downloaded the file twice with Firefox and got the same error message twice.
Just downloaded the patch and had no problem with Firefox.
;)

Re:Beta Patch

Posted: Fri Apr 09, 2010 3:36 pm
by Southern Son
jb hood wrote:
tried a single player sandbox.
day 2 oob, army size
map was too small for this oob. 3 corps on csa side
little bit like tc2m open play...but had more than 50000 men in my army......fantastic
Yip, 100 yards from my cavalry was the whole Union artillery. :blink:

I could only give one order!

CHARGE

B)

Re:Beta Patch

Posted: Fri Apr 09, 2010 3:40 pm
by norb
Braxton Bragg wrote:
Norb do I need to install this patch? I am kinda worried by what may happen to my copy of the sim, dont want too have to reinstall etc

Braxton Bragg
The patch should install right over your current game and you should lose none of your progress. You should also be able to go right back to the original game if you want.

I try to make these releases as seemless as possible and if they are not, please let me know and I will fix it.

Re:Beta Patch

Posted: Sat Apr 10, 2010 1:38 pm
by Davinci
Norb ,

Do you need a Saved Game - when units will surrender, even if they have a clear path back to their lines.

I have noticed that my units, and the enemy units have surrendered usually after a melee while they are running towards their line, but suddenly stop and give-up!

Is this in the code - does the code check for all available paths back to friendly units?

Thanks,

davinci

Re:Beta Patch

Posted: Sat Apr 10, 2010 2:56 pm
by Shirkon
Davinci wrote:
Norb ,

Do you need a Saved Game - when units will surrender, even if they have a clear path back to their lines.

I have noticed that my units, and the enemy units have surrendered usually after a melee while they are running towards their line, but suddenly stop and give-up!

Is this in the code - does the code check for all available paths back to friendly units?

Thanks,

davinci
It isn't necessarily a path to friendly units issue. More often then not it's more of a morale issue. If the melee results in a rout, more often then not they will surrender, especially if they are greatly outnumbered.

Re:Beta Patch

Posted: Sat Apr 10, 2010 3:03 pm
by Davinci
Shirkon wrote:
It isn't necessarily a path to friendly unit’s issue. More often then not it's more of a morale issue. If the melee results in a rout, more often then not they will surrender, especially if they are greatly outnumbered.
OK, Thanks, Shirkon - I was looking at the problem from the wrong angle, instead of paying attention to the morale aspect , I was wondering why they wouldn't seek the safety of their lines.

I think that I can adjust this in the SDK to solve my problem!

davinci

Re:Beta Patch

Posted: Sat Apr 10, 2010 10:38 pm
by norb
I believe that it's a combination of factors and a die roll. That's the problem of debugging this code, it's all so random with weights towards certain behaviors.

Re:Beta Patch

Posted: Sun Apr 11, 2010 2:01 am
by Kip
Hi,

Just to mention that I have now had crashes with the patch.

Sadly I have no saved game as Autosave was not setup; it is now for every five minutes. In both cases there was a lot of very close quarter wheeling and such going on.

All the best,
Kip.

Re:Beta Patch

Posted: Sun Apr 11, 2010 9:34 pm
by Michael Slaunwhite
Hi.

I have to pass on the beta patch. I didn't know it was so big (9-10 hours download time).

I'll wait for the final release patch.

Haaa...curse the dialup. :laugh: