Page 4 of 4
Re:Small Mod Sample
Posted: Sun Apr 11, 2010 5:44 pm
by IronBMike
So did I read correctly that user-created oobs won't be available for multiplayer until after the first patch is out? Just trying to get a time table of sorts since it is essential for CW21 to have that ability.
Re:Small Mod Sample
Posted: Sun Apr 11, 2010 6:12 pm
by ADukes
IronBMike wrote:
So did I read correctly that user-created oobs won't be available for multiplayer until after the first patch is out?
Probably correct. It's on the list for the first patch, so it could be in.
Re:Small Mod Sample
Posted: Sun Apr 11, 2010 6:22 pm
by Garnier
I'm sure hoping it is. The multiplayer OOB choices are extremely limited right now, there's only a couple options for a balanced reliable setup.
Re:Small Mod Sample
Posted: Sun Apr 11, 2010 10:18 pm
by norb
I do have getting limited modding in for the first patch.
Re:Small Mod Sample
Posted: Mon Apr 12, 2010 12:56 am
by Hancock the Superb
Question: Is the two OObs supposed to be playable? Neither of them show up in the sandbox window... The scenario shows up though in the user scenarios.
Re:Small Mod Sample
Posted: Mon Apr 12, 2010 5:17 am
by ADukes
Only one, and only if you install and activate the mod properly.
Re:Small Mod Sample
Posted: Wed Apr 14, 2010 2:36 pm
by gbs
When I download this MOD what file does it go to or is it automatic? Where do I find the MOD scenario in the game? Another dumb question...what is an SDK?
Re:Small Mod Sample
Posted: Wed Apr 14, 2010 3:32 pm
by ADukes
Follow the instructions of the first post.
In the User Scenarios screen.
http://en.wikipedia.org/wiki/Software_development_kit
Re: Small Mod Sample
Posted: Sat Nov 24, 2012 8:03 pm
by Meyer
As we promised, we wanted to give you guys a sample that should open a lot of doors into modding. We are not going to release the full SDK until after we release a bug patch that we're working on now. So we didn't want to make you wait forever to get some mods started.
This example shows how to create a scenario, but more important it shows how to override files in the main folder. You can see how to create and use a master OOB and a sandbox OOB. Looking through this you should be able to see how to override graphics and sounds through a mod. Note that mods are disabled for MP and for our GB scenarios. We will enable certain types for MP in a patch, but it was safer to disable them for now.
Sample Mod 1
NOTE: you will have to create a mods folder in the root folder, then unzip this sample into there
Hi norb,
the
Sample Mod 1
don“t work.
Re: Small Mod Sample
Posted: Wed Jan 02, 2019 7:02 pm
by chee
the mod download link is not avalible